The following warnings occurred:
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.2.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/printthread.php(287) : eval()'d code 2 errorHandler->error_callback
/printthread.php 287 eval
/printthread.php 117 printthread_multipage



EmuNewz Network
Grand Theft Auto V [BLES01807] - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47)
+--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172)
+---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193)
+----- Forum: RPCS3 - Commercial Games - Intro (https://www.emunewz.net/forum/forumdisplay.php?fid=197)
+----- Thread: Grand Theft Auto V [BLES01807] (/showthread.php?tid=156673)

Pages: 1 2 3 4 5 6


RE: Grand Theft Auto V [BLES01807] - supergatto - 11-07-2016

LLE:
libsre.prx
libssl.prx
libhttp.prx
libjpgdec.prx
libspurs_jq.prx

Here new log:

.zip   RPCS3.zip (Size: 311.45 KB / Downloads: 173)

Last error:
Code:
E {PPU[0x70000000] Thread (main_thread) [0x00a39818]} 'sys_vm_memory_map' failed with 0x80010002 : CELL_EINVAL
F {PPU[0x70000000] Thread (main_thread) [0x00010598]} class std::runtime_error thrown: Trap!
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:2184)



RE: Grand Theft Auto V [BLES01807] - supergatto - 03-15-2017

It show now intro with some glitch and try to go on game.
Screens:
   
   
   
   
   
   
   
Logs:

.zip   RPCS3.zip (Size: 344.66 KB / Downloads: 141)
Last fatal error:

·W 0:07:07.010199 {rsx::thread} RSX: unaligned command: Unknown/illegal method [0x0000037a] (0x37a from 0xdeb)
·W 0:07:07.010210 {rsx::thread} RSX: unaligned command: Unknown/illegal method [0x00002e7e] (0x2e7e from 0xb9fb)
·F 0:07:07.010295 {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x4 (arg=0xfeed0000)


RE: Grand Theft Auto V [BLES01807] - ssshadow - 03-15-2017

While technically ingame... I'll move it to intro anyway because you can't really even attempt to play it in this state.


RE: Grand Theft Auto V [BLES01807] - supergatto - 03-15-2017

You should move http://www.emunewz.net/forum/showthread.php?tid=176922 this too..


RE: Grand Theft Auto V [BLES01807] - shoopdahoop22 - 03-16-2017

(03-24-2014, 02:43 PM)ssshadow Wrote: I like how some are optimistic and actually try to start GTA V. I can with great confidence say that this will be one of the absolutely last games to go somewhere beyond maybe loadable/intro. I will eat a hat and put a video of it on youtube if this goes in game before 95 % of all other PS3 games ever.

Ah, how the times have changed. Tongue


Grand Theft Auto V [BLES01807] - thatguyehler - 03-20-2017

I already posted this in the Github, figured I'd post here as well.

GTA V will now boot fine, but can't progress past the "Loading Story Mode" screen. Attempts to call "sceNpManagerGetNetworkTime" as well as "cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)". These are both called on repeatedly and the game never finishes loading.

I've attached a full log in case that is any help. From my limited knowledge this seems like a potentially simple fix, if it's asking for some specific info (appears to be asking for the time) perhaps just feeding it any input would do here?

---

Using RPCS3 v0.0.2-3-2b79a36
Windows 10 (Pro)
Intel i7-4770k @ 3.7Ghz
32GB 1866 RAM
Nvidia GTX 780

Using the PPU Interpreter (fast) and the SPU Recompiler (ASMJIT). OpenGL @ 1280x720 with frame limit set on auto.

Libraries used (80% of these are probably unnecessary, but I haven't tried swapping them out yet):

-libdtslbrdec.prx
-libfiber.prx
-libfont.prx
-libfs.prx
-libhttp.prx
-libm4aacdec.prx
-libm4aacdec2ch.prx
-libmp3dec.prx
-libnet.prx
-libnetctl.prx
-libpamf.prx
-libresc.prx
-librtc.prx
-libsail.prx
-libspurs_jq.prx
-libsre.prx
-libssl.prx
-libsync2.prx
-libsysutil_np.prx
-libwmadec.prx


RE: Grand Theft Auto V [BLES01807] - Annie - 03-23-2017

Wrong log. Log file is RPCS3.log on main folder. Why didn't you use automatic LLE?
Duplicated thread. Please check submission guidelines. Merging.


RE: Grand Theft Auto V [BLES01807] - supergatto - 03-24-2017

Build: 3bfe17a1
New log with new latest version:

.zip   RPCS3.zip (Size: 1.21 MB / Downloads: 156)
.zip   TTY.zip (Size: 237 bytes / Downloads: 151)
Before of this build the radar was visible only on 720x480, now it's visible on 1280x720.
   


RE: Grand Theft Auto V [BLES01807] - supergatto - 04-15-2017

If i use ppu: interpreter(fast) and and spu: interpreter(precise)
It show:
   
Log:

.zip   RPCS3.zip (Size: 884.17 KB / Downloads: 141)


RE: Grand Theft Auto V [BLES01807] - Keksus - 04-15-2017

(03-24-2014, 02:43 PM)ssshadow Wrote: I like how some are optimistic and actually try to start GTA V. I can with great confidence say that this will be one of the absolutely last games to go somewhere beyond maybe loadable/intro. I will eat a hat and put a video of it on youtube if this goes in game before 95 % of all other PS3 games ever.

So.... when can we expect that video?