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Dragon Ball Z: Burst Limit [BLES00231] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Dragon Ball Z: Burst Limit [BLES00231] (/showthread.php?tid=173643) |
RE: Dragon Ball Z: Burst Limit [BLES00231] - cjcooper - 06-27-2017 This game is fully playable for me using the new recompiler LLVM and OpenGl which give me full in-game fps with no issues RE: Dragon Ball Z: Burst Limit [BLES00231] - Annie - 06-28-2017 Needs log, commit, screenshot RE: Dragon Ball Z: Burst Limit [BLES00231] - bjakja - 08-05-2017 I tested it recently, played 4 story battles and it use on Vulcan 1-20% of i5 2500k @ 4.5ghz, lowest CPU usage I ever got on RPCS3. There is some fps issue, which block fps to 43-45 even on off setting. |