The following warnings occurred: | |||||||||||||||
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.2.28 (Linux)
|
![]() |
Kingdom Hearts: Birth by Sleep - US - ULUS10505 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Kingdom Hearts: Birth by Sleep - US - ULUS10505 (/showthread.php?tid=2214) |
RE: Kingdom Hearts: Birth by Sleep - US - ULUS10505 [encrypted] - Pingutino - 08-21-2011 (08-21-2011, 02:57 PM)Hykem Wrote:(08-20-2011, 09:27 PM)gid15 Wrote:(08-20-2011, 07:25 PM)Hykem Wrote: I've found an unexpected behaviour going on with the async read operation that, by the logs, was affecting this game. Could you please test it again under r2289? Thanks!Which unexpected behavior? I could not find anything from the log files. Here is my DEBUG log =) RE: Kingdom Hearts: Birth by Sleep - US - ULUS10505 [encrypted] - Zekro - 08-21-2011 I have the same error as pingutino in the American version(ULUS10505) In the console appears the message Running Jpcsp 32bit... java.lang.RuntimeException: Method code too large! Edited,it was a long message RE: Kingdom Hearts: Birth by Sleep - US - ULUS10505 [encrypted] - MaXiMu - 08-21-2011 Method code to large is beucase the Compiler 1000-3000 in the new Asm library. on 2261 is a problematic issue with some games. I recomended 50-500 for now RE: Kingdom Hearts: Birth by Sleep - US - ULUS10505 [encrypted] - beanclr - 08-22-2011 Okay so I was trying out the newest rev and I was deck options and I notice I still had color on 32. Which is weird because I never leave it on 32 to save power. So I put it to 16 and I got a 3 fps boost. So give it a shot. Can't say it works for everyone. I'm using nvidia atm. RE: Kingdom Hearts: Birth by Sleep - US - ULUS10505 [encrypted] - Dotmore - 08-23-2011 Hello. i Started playing BBS on Jpcsp today, but encountered a few problems. - When clicking play it takes ages to load the game. (Like 5 min) - Upto Leaving the first world (Only played so far atm) i have all sound/music except the opening ''Simple and Clean'' Which plays without sound. Also, what are the optimal settings for max FPS? Currently not using anything. R2289 RE: Kingdom Hearts: Birth by Sleep - US - ULUS10505 [encrypted] - Zekro - 08-23-2011 (08-23-2011, 07:13 AM)Dotmore Wrote: Hello. i Started playing BBS on Jpcsp today, but encountered a few problems. Have you installed sonicstage?if not install it and in options>media tab check use media engine and decode audio with sonicstage then go on video and check only ge to screen and enable saving ge to textures beanclr:I tried what you said but in a integrated intel video card it doesn't give any boost(maybe I don't see the difference) RE: Kingdom Hearts: Birth by Sleep - US - ULUS10505 [encrypted] - Dotmore - 08-23-2011 (08-23-2011, 11:43 AM)virgil94 Wrote:(08-23-2011, 07:13 AM)Dotmore Wrote: Hello. i Started playing BBS on Jpcsp today, but encountered a few problems. Sonic Stage Installed. What do both the GE's do? RE: Kingdom Hearts: Birth by Sleep - US - ULUS10505 [encrypted] - Zekro - 08-27-2011 They make the game look a little better and it gives a tiny boost,also you can hear better the intro RE: Kingdom Hearts: Birth by Sleep - US - ULUS10505 [encrypted] - squall leonhart - 08-29-2011 (08-23-2011, 11:43 AM)virgil94 Wrote:(08-23-2011, 07:13 AM)Dotmore Wrote: Hello. i Started playing BBS on Jpcsp today, but encountered a few problems. Its a regression, the emulator does not call sonic stage to decode the mpegtrak unless it already exists. http://code.google.com/p/jpcsp/issues/detail?id=266 RE: Kingdom Hearts: Birth by Sleep - US - ULUS10505 [encrypted] - gid15 - 08-29-2011 (08-21-2011, 02:57 PM)Hykem Wrote:I've reverted the workaround from r2288 in r2298. The duration of the read operation has also been improved to better match the PSP (based on tests on a real PSP: reading 0x10000 bytes takes approx. 4 ms). Hopefully the thread sync issue should be solved now.(08-20-2011, 09:27 PM)gid15 Wrote:(08-20-2011, 07:25 PM)Hykem Wrote: I've found an unexpected behaviour going on with the async read operation that, by the logs, was affecting this game. Could you please test it again under r2289? Thanks!Which unexpected behavior? I could not find anything from the log files. Could you test again? |