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Jeanne d'Arc - UCUS98700 - Printable Version

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+----- Thread: Jeanne d'Arc - UCUS98700 (/showthread.php?tid=2865)

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RE: Jeanne d'Arc UCUS98700 - nash67 - 05-24-2012

(05-24-2012, 02:57 PM)gid15 Wrote:
(05-24-2012, 02:31 PM)nash67 Wrote: ok i dumped my flash and put in my fonts and the game starts up now
it goes through the intro then when the game begins the girl starts to talk then after that the emulator pauses and then a heap of errors come up
here is the new log

btw
do you want my fonts to help you out
Interesting that this game actually sees the difference!

It would help me to produce a new log file with the change in the LogSettings.xml so that I can compare both font calls.

Thanks!
the last log i posted has the fonts from my psp and the logs before that have the fonts from jpcsp




RE: Jeanne d'Arc UCUS98700 - nash67 - 05-25-2012

ok here is a new log with the info that you wanted


RE: Jeanne d'Arc UCUS98700 - nash67 - 05-27-2012

using r2558
trying to load my save game
keeps coming up with the error Consistency check of the loaded data failed
here is the log


RE: Jeanne d'Arc UCUS98700 - digiadventures - 06-04-2012

When using original fonts,game is again playable up to to the middle of the second fight,same as it was around revision 24xx.
Using fonts provided with jpcsp,game freezes when trying to start the new game ( this was not the case in older revisions )
I attached the log of the second fight when game freezes,using original psp fonts and added debug option for fonts in logger settings.
Game has never gotten past this poing by any revision or any setting,or any fonts used
( I only started logging when the fight started,if full log is needed I will gladly make it )

Forgot to add,since log is long,game freezes at this point :
488583

user_main

INFO

stdout
Error sceFontGetFontInfo: 0xffffffff


RE: Jeanne d'Arc UCUS98700 - Messis - 07-05-2012

Hi everyone,

I'm using R2593, but it freezes to main menu Confused

Here my log:

.rar   log.rar (Size: 4.94 KB / Downloads: 133)


RE: Jeanne d'Arc UCUS98700 - hyakki - 08-09-2012

r2676
same ol, crashes when dialog is about to popup.

added
"<logger name='hle.IoFileMgrForUser'> <level value='Trace' /> </logger>"
to the log (not sure if it will help, I couldn't figure-out what could be most responsible for the error :))


RE: Jeanne d'Arc UCUS98700 - hyakki - 09-26-2012

r2739
The game is no longer crashing on dialog text after the intro and a little further ingame, looks like the new font findings have helped, nice work gid15!

Edit:
After the first battle unfortunately it reverted to its old behavior, dialog text disappeared and froze up, but still definitely a good improvement, it used to always crash after the first dialog text Smile
670606 [user_main] INFO stdout - Error sceFontGetCharInfo: 0xffffffff


Edit2
Added Debug font.
looks like the font handle gets closed sooner in the log, then it tries to re-use an already closed handle
Code:
82109     user_main     DEBUG     hle.sceFont     sceFontClose font=Font[handle=0x241C closed]
82109     user_main     DEBUG     hle.sceFont     sceFontClose font already closed font=Font[handle=0x241C closed]
82110     user_main     DEBUG     hle.sceFont     sceFontClose font=Font[handle=0x4C1C, 'ltn5.pgf' - 'FTT-Matisse Pro Latin']

Code:
211463     user_main     DEBUG     hle.sceFont     sceFontGetFontInfo font=Font[handle=0x241C closed], fontInfoAddr=0x09FFF4D4
211468     user_main     INFO     stdout     Error sceFontGetFontInfo: 0xffffffff
211468     user_main     DEBUG     hle.sceFont     sceFontGetCharInfo font=Font[handle=0x241C closed], charCode=0041 (A), charInfoAddr=09FFF498


                           


RE: Jeanne d'Arc UCUS98700 - gid15 - 09-28-2012

Code:
82109     user_main     DEBUG     hle.sceFont     sceFontClose font=Font[handle=0x241C closed]
...
211463     user_main     DEBUG     hle.sceFont     sceFontGetFontInfo font=Font[handle=0x241C closed], fontInfoAddr=0x09FFF4D4
211468     user_main     INFO     stdout     Error sceFontGetFontInfo: 0xffffffff
This game is reusing a font handle after closing it. I've improved the compatibility for the creation of font handles in r2742. Could you check if there are any changes?


RE: Jeanne d'Arc UCUS98700 - hyakki - 09-28-2012

(09-28-2012, 04:58 PM)gid15 Wrote:
Code:
82109     user_main     DEBUG     hle.sceFont     sceFontClose font=Font[handle=0x241C closed]
...
211463     user_main     DEBUG     hle.sceFont     sceFontGetFontInfo font=Font[handle=0x241C closed], fontInfoAddr=0x09FFF4D4
211468     user_main     INFO     stdout     Error sceFontGetFontInfo: 0xffffffff
This game is reusing a font handle after closing it. I've improved the compatibility for the creation of font handles in r2742. Could you check if there are any changes?
tested with r2747 and things have gotten better!
text is now* working past the battle, and this is the furthest I've ever gotten the game in jpcsp Smile, great work!!

it did eventually crash with this, but this was only one play through, i'll try again without any logging on to see if its any better (I also I couldn't find any other reference to sceFontGetFontInfo 0x80460003 in the log so it could be some new error)
Code:
1126270 [user_main] DEBUG hle.sceFont - sceFontClose fontHandle=0x9F1020C
1126278 [user_main] DEBUG hle.sceFont - sceFontGetFontInfo fontHandle=0x9F1020C, fontInfoPtr=0x09FFF338
1126282 [user_main] INFO  compiler - Splitting _S1_2_8909950 (967/500)
1126289 [user_main] INFO  stdout - Error sceFontGetFontInfo: 0x80460003
1126291 [user_main] ERROR memory - memcpy - Invalid memory address : 0xCE4A5EB0 PC=088089B8
1126293 [user_main] ERROR memory - memcpy - Invalid memory address : 0xCE4A5F70 PC=088089B8

Edit:
Second play through crashed at same spot where the frog thing hops up.
   


RE: Jeanne d'Arc UCUS98700 - hyakki - 09-29-2012

r2750
Just an update I checked "Ignore invalid memory access ", when the game paused and it continued on and I was able to get to the map and save.