Jeanne d'Arc - UCUS98700 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Jeanne d'Arc - UCUS98700 (/showthread.php?tid=2865) |
RE: Jeanne d'Arc UCUS98700 - nash67 - 05-24-2012 (05-24-2012, 02:57 PM)gid15 Wrote:the last log i posted has the fonts from my psp and the logs before that have the fonts from jpcsp(05-24-2012, 02:31 PM)nash67 Wrote: ok i dumped my flash and put in my fonts and the game starts up nowInteresting that this game actually sees the difference! RE: Jeanne d'Arc UCUS98700 - nash67 - 05-25-2012 ok here is a new log with the info that you wanted RE: Jeanne d'Arc UCUS98700 - nash67 - 05-27-2012 using r2558 trying to load my save game keeps coming up with the error Consistency check of the loaded data failed here is the log RE: Jeanne d'Arc UCUS98700 - digiadventures - 06-04-2012 When using original fonts,game is again playable up to to the middle of the second fight,same as it was around revision 24xx. Using fonts provided with jpcsp,game freezes when trying to start the new game ( this was not the case in older revisions ) I attached the log of the second fight when game freezes,using original psp fonts and added debug option for fonts in logger settings. Game has never gotten past this poing by any revision or any setting,or any fonts used ( I only started logging when the fight started,if full log is needed I will gladly make it ) Forgot to add,since log is long,game freezes at this point : 488583 user_main INFO stdout Error sceFontGetFontInfo: 0xffffffff RE: Jeanne d'Arc UCUS98700 - Messis - 07-05-2012 Hi everyone, I'm using R2593, but it freezes to main menu Here my log: log.rar (Size: 4.94 KB / Downloads: 133) RE: Jeanne d'Arc UCUS98700 - hyakki - 08-09-2012 r2676 same ol, crashes when dialog is about to popup. added "<logger name='hle.IoFileMgrForUser'> <level value='Trace' /> </logger>" to the log (not sure if it will help, I couldn't figure-out what could be most responsible for the error :)) RE: Jeanne d'Arc UCUS98700 - hyakki - 09-26-2012 r2739 The game is no longer crashing on dialog text after the intro and a little further ingame, looks like the new font findings have helped, nice work gid15! Edit: After the first battle unfortunately it reverted to its old behavior, dialog text disappeared and froze up, but still definitely a good improvement, it used to always crash after the first dialog text 670606 [user_main] INFO stdout - Error sceFontGetCharInfo: 0xffffffff Edit2 Added Debug font. looks like the font handle gets closed sooner in the log, then it tries to re-use an already closed handle Code: 82109 user_main DEBUG hle.sceFont sceFontClose font=Font[handle=0x241C closed] Code: 211463 user_main DEBUG hle.sceFont sceFontGetFontInfo font=Font[handle=0x241C closed], fontInfoAddr=0x09FFF4D4 RE: Jeanne d'Arc UCUS98700 - gid15 - 09-28-2012 Code: 82109 user_main DEBUG hle.sceFont sceFontClose font=Font[handle=0x241C closed] RE: Jeanne d'Arc UCUS98700 - hyakki - 09-28-2012 (09-28-2012, 04:58 PM)gid15 Wrote:tested with r2747 and things have gotten better! text is now* working past the battle, and this is the furthest I've ever gotten the game in jpcsp , great work!! it did eventually crash with this, but this was only one play through, i'll try again without any logging on to see if its any better (I also I couldn't find any other reference to sceFontGetFontInfo 0x80460003 in the log so it could be some new error) Code: 1126270 [user_main] DEBUG hle.sceFont - sceFontClose fontHandle=0x9F1020C Edit: Second play through crashed at same spot where the frog thing hops up. RE: Jeanne d'Arc UCUS98700 - hyakki - 09-29-2012 r2750 Just an update I checked "Ignore invalid memory access ", when the game paused and it continued on and I was able to get to the map and save. |