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SD Gundam G Generation Over World - NPJH50681 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: SD Gundam G Generation Over World - NPJH50681 (/showthread.php?tid=83987) |
RE: SD Gundam G Generation Over World - NPJH50681 - hyakki - 10-01-2012 (10-01-2012, 11:01 PM)Karen Wrote: Report: The only way the bugs will ever be analyzed is if someone posts a proper log on the info setting, I don't have this game so its up to the people who own this game to provide the needed info so the devs can take a look.. ![]() (Note posting a log wont guarantee a fix but could provide insight on the problem.) RE: SD Gundam G Generation Over World - NPJH50681 - sum2012 - 10-02-2012 To 171758508 No download rom allow here RE: SD Gundam G Generation Over World - NPJH50681 - korgano - 10-02-2012 Here's a log I made for the game. System: Vaio VGN-NW130J Laptop OS: Windows 7 64bit Processor: Intel Core 2 Duo T6500 @2.10GHz RAM: 8GB RE: SD Gundam G Generation Over World - NPJH50681 - iamthebest22 - 10-02-2012 Hey guys, just thought I'd add to the conversation, I am hearing those little pops of sound, but I'm also getting constant out of memory errors trying to play the game. I'll try to type the exact message Exception in thread "GUI" java.lang.outofmemoryerror: unable to create new native thread at java.lang.thread.start0(native method) at java.lang.thread.start (unknokwn source at java.awt.eventqueue.initDispatchthread(Unknown source) at java.awt.eventDispatchThread.run(Unknown Source) RE: SD Gundam G Generation Over World - NPJH50681 - Karen - 10-02-2012 Post the entire log this don't help much.. as Hyakki said ![]() RE: SD Gundam G Generation Over World - NPJH50681 - fkyknight - 10-03-2012 same problem here-,- There are problem with the jpcsp, sound bug-,- only pop pop pop=.= feel annoying. is the log helping? well my pc only x32bit-,- Im not familiar with those encrypted, decoding 0,0 log=,= what is all that , life is simple without this complicating thing... RE: SD Gundam G Generation Over World - NPJH50681 - korgano - 10-03-2012 (10-03-2012, 10:34 AM)fkyknight Wrote: same problem here-,- There are problem with the jpcsp, sound bug-,- only pop pop pop=.= feel annoying. is the log helping? well my pc only x32bit-,-Yeah, the more logs we post, the better chances the devs have to figure out the problem. I have heard that patching the ISO with ME631 fixes the audio problems, but you need a PSP to do that. RE: SD Gundam G Generation Over World - NPJH50681 - Exertim - 10-03-2012 Finally got around to loading this up on JPCSP. Problem part seems to start here: Quote:18602 CRI Server Manager WARN hle.sceAtrac3plus Unimplemented sceAtracLowLevelInitDecoder atID=0x0, unknownAddr=0x09F9C8A0 RE: SD Gundam G Generation Over World - NPJH50681 - hk00650688 - 10-03-2012 (10-03-2012, 12:44 PM)korgano Wrote:(10-03-2012, 10:34 AM)fkyknight Wrote: same problem here-,- There are problem with the jpcsp, sound bug-,- only pop pop pop=.= feel annoying. is the log helping? well my pc only x32bit-,-Yeah, the more logs we post, the better chances the devs have to figure out the problem. ME631 only fix the BGM issue on 5.XX OS the JPCSP not only the BGM issue, all sounds become 'pop' sound RE: SD Gundam G Generation Over World - NPJH50681 - fkyknight - 10-04-2012 guys, how to put the log in use in jpcsp? |