The following warnings occurred: | |||||||||||||||
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.2.26 (Linux)
|
Tales of Eternia - ULES00176 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Tales of Eternia - ULES00176 (/showthread.php?tid=1005) |
Tales of Eternia - ULES00176 - hyakki - 05-04-2010 Latest re-test @ r2362 Fully playable. Tested Game settings For more info on these settings consult the readme or see this thread Code: |Video| RE: Tales of Eternia - ULES00176 - ionelush2001 - 05-12-2010 I have played Tales of Eternia on ePSXe Emu for PS1 and I have finished the game, the thing is I want to know if ther is somthing new on the PSP version, like Lunar Silver Star Harmony, Valkirie Profile Leneth and other games. RE: Tales of Eternia - ULES00176 - alienlover - 05-18-2010 @hyakki what is the point that you just say it playable and put some pictures. I can see it in playable list too. why don't you put more details like the svn you use ,the setting, speed ,gliches ,etc RE: Tales of Eternia - ULES00176 - MaXiMu - 05-25-2010 Actually Problem in Opengl for me except change if enable the option only ge this error does not happen Exception in thread "Async Display Thread" javax.media.opengl.GLException: java. lang.NullPointerException at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271) at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas. java:410) at javax.media.opengl.GLCanvas.display(GLCanvas.java:244) at jpcsp.HLE.pspdisplay$AsyncDisplayThread.run(pspdisplay.java:1377) Caused by: java.lang.NullPointerException at jpcsp.HLE.pspdisplay.display(pspdisplay.java:826) at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78 ) at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435) at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1 94) at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL Canvas.java:452) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Exception in thread "GUI" java.lang.NullPointerException at jpcsp.HLE.pspdisplay.display(pspdisplay.java:826) at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78 ) at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435) at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1 94) at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas. java:412) at javax.media.opengl.GLCanvas.display(GLCanvas.java:244) at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277) at sun.awt.RepaintArea.paintComponent(Unknown Source) at sun.awt.RepaintArea.paint(Unknown Source) at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) added debug info RE: Tales of Eternia - ULES00176 - hyakki - 07-21-2010 added video http://www.megavideo.com/?v=FHSVWPY0 RE: Tales of Eternia - ULES00176 - MaXiMu - 09-11-2010 Although the error is not new and informed him that no one has reported Sometimes the game in certain areas does not show well the Sprites, according to the load. Compatibility used None But there is no difference even using, Only ge/shaders/vertex cache options.. RE: Tales of Eternia - ULES00176 - hyakki - 09-12-2010 (09-11-2010, 02:56 PM)MaXiMu Wrote: Although the error is not new and informed him that no one has reported disabling vertex cache used to fix this bug (the messed up blocks) but your right in newer revs is no longer fixes it. RE: Tales of Eternia - ULES00176 - MaXiMu - 09-12-2010 Yes in old revisions as you say could solve vertex cache no problem if disabling the option, but the new revisions is not effect or at least not as it should do (Randomly sprite). RE: Tales of Eternia - ULES00176 - pmk - 09-25-2010 another vid http://www.youtube.com/watch?v=UYNKom5JKpI RE: Tales of Eternia - ULES00176 - gid15 - 10-20-2010 (09-11-2010, 02:56 PM)MaXiMu Wrote: Sometimes the game in certain areas does not show well the Sprites, according to the load.Is this fixed in r1797? Thanks for testing! |