GURUMIN - ULUS10228 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: GURUMIN - ULUS10228 (/showthread.php?tid=1023) |
GURUMIN - ULUS10228 - hyakki - 05-05-2010 GURUMIN - A Monstrous Adventure wont let me start new game (memcard issue?) RE: GURUMIN - ULUS10228 - hyakki - 07-28-2010 new log from r1706 Code: PARTIAL:sceUtilitySavedataInitStart Address 0x08AA9B3C, mode=15, gameName=ULUS10228, saveName=0000, fileName=SAVEDATA.DAT RE: GURUMIN - ULUS10228 - hyakki - 04-10-2011 tested in r2062 game is now playable save & load also works (and new game) voice , bgm , sfx are all working with this game (though i noticed BGM looping fails sometimes) RE: GURUMIN - ULUS10228 - hyakki - 12-31-2012 (slowly) re-testing games that haven't been updated in awhile r2956 This game still half works but its extremely slow on loading and character movement (looks like its using interpreter mode for a lot of the compiling?), eventually it just got stuck on Now Loading... screen with no updates .. Code: 605277 [user_main] INFO compiler - Compiling for Interpreter _S1_2_880E21C RE: GURUMIN - ULUS10228 - sum2012 - 12-31-2012 I want gid15 to add support of 30000 compiler max method (12-31-2012, 06:34 AM)hyakki Wrote: (slowly) re-testing games that haven't been updated in awhile |