DSx86 v0.12 Released - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Emunewz General Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=75) +--- Forum: Builds/Releases (https://www.emunewz.net/forum/forumdisplay.php?fid=77) +--- Thread: DSx86 v0.12 Released (/showthread.php?tid=1057) |
DSx86 v0.12 Released - Alastor - 05-09-2010 DSx86 is a PC emulator for Nintendo DS. It's purpose is to allow you to run old DOS games on your Nintendo DS game console. Changes : * New EGA 640x350x16 and VGA 640x480x16 graphics modes. * The NDS shoulder buttons scroll the zoomed screen left/right (as before) when not already at the edge, and up/down after that. * Fixed Master of Orion SB digital audio problems. * Changed EGA text output to use INT43 vector (fixes text problems in Space Quest I, etc). * Fixed EGA Read Mode 1 handling (DOUBOLO). * Improved EGA palette handling (ZOOL). * Fixed WC2 savegame handling, which was broken by the DUNE2 savegame handling fix. They call the same DOS function, but expect it to behave differently. Argh! * Added support for INT03 (see previous blog post) and INTO (overflow interrupt). * Implemented Mode-X VGA offset handling (Alien Breed, Traffic Department 2192). * Implemented diskette motor counter handling to INT8 (should fix Civilization hang problem). * Added about a dozen new EGA graphics opcodes. * Added about a dozen new Mode-X graphics opcodes. * Added support for several new DOS and Mouse interrupts. * Added support for several new I/O ports. * Added most of the previously missing characters to the 6x8 text mode font. * Attempt to avoid writing duplicate entries to the debug log. * Ignore SB Direct DAC output for now, pending proper implementation. http://dsx86.patrickaalto.com/ |