Ore no Imōto Portable ga Tsudsuku Wake ga Nai - JPN->CHN - NPJH50568 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: Ore no Imōto Portable ga Tsudsuku Wake ga Nai - JPN->CHN - NPJH50568 (/showthread.php?tid=106052) |
Ore no Imōto Portable ga Tsudsuku Wake ga Nai - JPN->CHN - NPJH50568 - jhk - 12-07-2012 I'm a Chinese... I'll apologize if my message is unreadable and make you unhappy. Well, it's the Second Edition Disc 1 of that game. The game works fine (maybe a little bit slow) but it often stucks on creating savedata (Jpcsp throws ArrayIndexOutOfBoundsException). I tested the game both on a real PSP and Jpcsp, the behavior has some differences. When the first time playing that game, it is supposed to create initial game data (and it did that on a real PSP). But on Jpcsp (the savedata directory isn't existing) it just reads the game data and says 'Savedata reading completed'. And it will stuck on following game data creations. I'm confusing about this problem. Could anyone review it? RE: Ore no Imōto Portable ga Tsudsuku Wake ga Nai - JPN->CHN - NPJH50568 - gid15 - 12-07-2012 Code: sceUtilitySavedataInitStart 0x08A87CB0-0x08A882B0: Address 0x08A87CB0, mode=12(FILES), gameName=NPJH50568, saveName=<>, fileName=, secureVersion=0 RE: Ore no Imōto Portable ga Tsudsuku Wake ga Nai - JPN->CHN - NPJH50568 - jhk - 12-08-2012 That's strange. Maybe the game calls another (unimplemented?) API to determine if it is the first time game starts? And what cause Jpcsp stucks when saving game data? It seems difficult to solve... RE: Ore no Imōto Portable ga Tsudsuku Wake ga Nai - JPN->CHN - NPJH50568 - sum2012 - 12-08-2012 To jhk I am also a chinese. The series of the game is known that it need to use real psp save to play. RE: Ore no Imōto Portable ga Tsudsuku Wake ga Nai - JPN->CHN - NPJH50568 - sum2012 - 12-08-2012 More over as said in http://www.emunewz.net/forum/showthread.php?tid=3538&pid=128993#pid128993 In real PSP ,every scene automatically stored game data once in steam which can load in fast load ,but JPCSP doesn't. RE: Ore no Imōto Portable ga Tsudsuku Wake ga Nai - JPN->CHN - NPJH50568 - jhk - 12-10-2012 (12-08-2012, 10:53 PM)sum2012 Wrote: More over as said in Hmm...It seemed so in past r26xx build. But now if I can save game data twice in the same session, I'll be able to see the Fast Load data when reloading the game. |