![]() |
Ootake v2.41 Released - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Emunewz General Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=75) +--- Forum: Builds/Releases (https://www.emunewz.net/forum/forumdisplay.php?fid=77) +--- Thread: Ootake v2.41 Released (/showthread.php?tid=1102) |
Ootake v2.41 Released - Alastor - 05-14-2010 PC Engine (TurboGrafx 16) emulator Changes : - The entire volume balance has been adjusted. - The speed and timing were brought close to the movement of a real machine. In the start demo of "City Hunter", the problem that the lower side of the screen has fallen into disorder by one frame (generated by v2.40) was solved. I think that the timing has approached a real machine in even other games. - "Force V-Sync (All Hz)" was added to "Setting->Screen" menu. When the check is put in here, the V-Sync setting is permitted regardless of the PC display environment. Use it with an old video card etc. - Additionally, a detailed part has been improved and corrected. + The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/file/Ootake241-for98.zip * The happiness of the game is the world human race commonness. It longs for peace. * I think that it cannot do improvement & correction of the above-mentioned if there are many neither operation report nor defect report. Thank you really for you who reported. http://www.ouma.jp/ootake/ |