Ootake v2.43 Released - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Emunewz General Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=75) +--- Forum: Builds/Releases (https://www.emunewz.net/forum/forumdisplay.php?fid=77) +--- Thread: Ootake v2.43 Released (/showthread.php?tid=1180) |
Ootake v2.43 Released - Alastor - 05-30-2010 PC Engine (TurboGrafx 16) emulator http://www.ouma.jp/ootake/ Changes : - "Adjust CD-DA Auto Set" was added to "Audio" menu. The timing value of the CD sound (CD-DA and ADPCM) is set automatically to match the sound to the picture. The frequency of your display (rewrite frames a second) is measured for that. * The set completion is about 60 seconds. This setting is OK if it sets it only once first. If you newly buy a display and a video card of your PC, execute this menu again. * Set it respectively in the window mode and the full-screen mode. (The timing value changes by the display resolution. The setting is individually preserved.) * Ootake also doesn't match to a game to which the sound doesn't match with a real machine. - In the PC environment that cannot use V-Sync setting (doesn't flicker when the screen drawing), the method of the speed regulation of a game has been improved. - The speed and timing were brought close to the movement of a real machine. In the opening demo of "Kaze no Densetsu Xanadu 2", the problem that the lower side of the screen occasionally fell into disorder (generated by a recent version) was solved. I think that the timing has approached a real machine in even other games. - Operation by the System-Card image-file that RAM area is included is enabled, too. - When DirectDraw (draw setting for old video card) is used, if the Windows key is pushed, the bug to which Ootake had occasionally stopped was fixed. - Additionally, a detailed part has been improved and corrected. |