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Ghost in the Shell: Stand Alone Complex - US - ULUS10020 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: Ghost in the Shell: Stand Alone Complex - US - ULUS10020 (/showthread.php?tid=1210) |
Ghost in the Shell: Stand Alone Complex - US - ULUS10020 - Darth1701 - 06-04-2010 r1537: shows the starting screens screens This is the last one and then gives this error Code: 170675 [KokakuLoad] WARN hle - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=0,sync=1) bad params The emu pauses, resuming results in a non responsive state RE: GHOST IN THE SHELL STAND ALONE COMPLEX - US - ULUS10020 - hyakki - 09-19-2011 r2315 Gets to menu and plays New Game opening intro, crashes on loading screen (invalid memory) RE: GHOST IN THE SHELL STAND ALONE COMPLEX - US - ULUS10020 - gid15 - 09-19-2011 Code: checkSasHandleGood bad sasCoreUid 0x0 Thanks! RE: GHOST IN THE SHELL STAND ALONE COMPLEX - US - ULUS10020 - hyakki - 09-19-2011 (09-19-2011, 08:04 PM)gid15 Wrote: nice work, gets in-game now no more crashes everything else seems to work (besides mono at3) ![]() ![]() ![]() ![]() RE: GHOST IN THE SHELL STAND ALONE COMPLEX - US - ULUS10020 - ThatGuy - 02-08-2012 what settings do you guys use for this?... I only ask because my text is all funky and stacked on top of each other . ( i have the EUR version if that helps) RE: GHOST IN THE SHELL STAND ALONE COMPLEX - US - ULUS10020 - ruingaraf - 06-18-2012 (02-08-2012, 10:51 AM)ThatGuy Wrote: what settings do you guys use for this?... I only ask because my text is all funky and stacked on top of each other . What setting are you using? I have the game and started running it but I'm getting graphical glitches of giant black patches. RE: GHOST IN THE SHELL STAND ALONE COMPLEX - US - ULUS10020 - hyakki - 10-19-2012 r2788 regression (not sure what revision broke it, looks font related though ![]() Code: Running Jpcsp 64bit... RE: GHOST IN THE SHELL STAND ALONE COMPLEX - US - ULUS10020 - gid15 - 10-20-2012 Code: 00:28:04 WARN hle.SysMemUserForUser - KokakuGame - malloc cannot allocate partition=2, name='sceFont', type=PSP_SMEM_Low, size=0xC, addr=0x00000000, maxFreeMem=0x0, totalFreeMem=0x0 RE: GHOST IN THE SHELL STAND ALONE COMPLEX - US - ULUS10020 - hyakki - 10-20-2012 (10-20-2012, 06:05 PM)gid15 Wrote: No longer gets the java error, now the game shows a few screens then gets an invalid memory error. (using ignore invalid memory access allows it to bypass the error, but then eventually crashed again) RE: GHOST IN THE SHELL STAND ALONE COMPLEX - US - ULUS10020 - nash67 - 06-29-2013 using r 3264 shows 4 developers screens then pauses with an error click run and nothing but a black screen here is a compiler log |