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Internal rendering resolution and window sizes - Printable Version

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Internal rendering resolution and window sizes - lightchris - 01-31-2013

Hi,

I noticed that the internal rendering resolutions seems to change when you change the window size or go to fullscreen.
I wanted to know: Is there currently any way to leave the game rendered at it's native resolution and still change the window size/use fullscreen?

I'm asking because some elements are not correctly rendered when the rendering resolution is changed. To illustrate what I mean, an example of P3P:

At 1x window size (native resolution) it looks like this:
   

And at 2x (or any other size) you've got white borders around his face and the "Dark Hour" writing at the top right.