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Internal rendering resolution and window sizes - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: General discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=57) +---- Thread: Internal rendering resolution and window sizes (/showthread.php?tid=126470) |
Internal rendering resolution and window sizes - lightchris - 01-31-2013 Hi, I noticed that the internal rendering resolutions seems to change when you change the window size or go to fullscreen. I wanted to know: Is there currently any way to leave the game rendered at it's native resolution and still change the window size/use fullscreen? I'm asking because some elements are not correctly rendered when the rendering resolution is changed. To illustrate what I mean, an example of P3P: At 1x window size (native resolution) it looks like this: And at 2x (or any other size) you've got white borders around his face and the "Dark Hour" writing at the top right. |