Eiyuu Densetsu: Sora no Kiseki SC Disc 1+2 - JAP -ULJM05277+ULJM05278 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Eiyuu Densetsu: Sora no Kiseki SC Disc 1+2 - JAP -ULJM05277+ULJM05278 (/showthread.php?tid=1266) |
Eiyuu Densetsu: Sora no Kiseki SC Disc 1+2 - JAP -ULJM05277+ULJM05278 - Darth1701 - 06-15-2010 History: http://jpcsp.org/forum/viewtopic.php?f=28&t=7080 r1562 Compatibility: Audio: Audio Channels Misc: Ignore invalid memory access Video: Use Viewport Looks really nice but I noticed some random lockups during gameplay and I have not the slightest idea what causes it. The INFO log shows nothing that could hint a total hanging but at certain points it just hangs and these points are not always the same! Something interesting: Either I haven't played long enough or I'm blind but I couldn't see the usual "text problems" of the Falcom games in this game RE: LoH VI:Sora no Kiseki SC Disc 1+2 - JAP -ULJM05277+ULJM05278 - gid15 - 06-15-2010 (06-15-2010, 10:53 AM)Darth1701 Wrote: Looks really nice but I noticed some random lockups during gameplay and I have not the slightest idea what causes it. The INFO log shows nothing that could hint a total hanging but at certain points it just hangs and these points are not always the same!Are these lockups maybe solved by r1565? I found a possible deadlock in pspge. RE: LoH VI:Sora no Kiseki SC Disc 1+2 - JAP -ULJM05277+ULJM05278 - Darth1701 - 12-15-2010 r1910 After some recent changes the game is playable now. Settings: "Use Media Engine" and "Decode with SonicStage" and "Ignore invalid memory access" The game works very well, music loops, saving and loading works, I saw one graphical error where the compass needle (or better the black box where the compass needle is) shows even in scenes where it should not appear, has some memory access errors during wandering around but they can be ignored and the game works without a problem then. RE: LoH VI:Sora no Kiseki SC Disc 1+2 - JAP -ULJM05277+ULJM05278 - Darth1701 - 12-17-2012 r2929 [X] Use shaders [X] Enable dynamic shader generation [X] Disable optimized VertexInfo reading Everything works good now in this game: movie in-sync with music, no graphical errors noticed. No invalid memory errors encountered. RE: Eiyuu Densetsu: Sora no Kiseki SC Disc 1+2 - JAP -ULJM05277+ULJM05278 - authuser - 11-13-2014 the cutscene is just freezes at there. |