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Evangelion: Jo - ULJS00201 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: Evangelion: Jo - ULJS00201 (/showthread.php?tid=1283) Pages:
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Evangelion: Jo - ULJS00201 - Darth1701 - 06-18-2010 History: http://jpcsp.org/forum/viewtopic.php?f=29&t=7401 r1580 Compatibility: Misc: Ignore Unmapped Imports Video: Use Viewport Still no text visible but now it works, has music (although not entirely correct but OK) and sound effects. Ingame graphic is real slow (that's why I would call it only half-playable + the missing text) Log here: http://rapidshare.com/files/400302144/evajojpcsp.7z.html MD5: 78533DA36CF9B70E27810233CF8F765B RE: Evangelion - Jo - JAP - ULJS00201 - l2sp - 04-04-2011 jpcsp r2051 I can't control this game. Evangelion_Jo_INFO+DEBUG_log.rar (Size: 98.55 KB / Downloads: 258) EDIT: I find the solution , insert below cheats before load the game: 0x20277488 0x24020000 0x20277490 0x24020000 0x20277494 0x24020000 0x20277498 0x24020000 setting Use vertex cache Use shaders (experimental) Enable saving GE screen to Textures instead of Memory Use Media Engine Decode audio files with SonicStage Use non-native fonts from flash0 folder RE: Evangelion - Jo - JAP - ULJS00201 - nash67 - 06-08-2013 using r 3215 still goes ingame few graphic glitches on the menu screen it just cones up with options instead of new game and continue and ingame the graphics look a bit blurry (on the psp they look sharp and clear) here is an info log RE: Evangelion: Jo - ULJS00201 - sum2012 - 07-21-2013 r3319 Code: ERROR emu - user_main - Allegrex break 0x00007 My freind said that after the first chapter,when it is not genuine ISO, after 美里 dialogue ,emulator would auto jump to main menu. Old Homemade system also have this probrem,new Homemade system has solve it. RE: Evangelion: Jo - ULJS00201 - sum2012 - 01-18-2015 r3681 No more Allegrex break but menu is wrong RE: Evangelion: Jo - ULJS00201 - onelight - 01-18-2015 auto jump to main menu: Code: 33441 [user_main] INFO stdout - [FILE LOADING]:ui/free/com_nm.gim Looks like we need PAUTH decrypt file, I have PSP and pauth_tool, but not get decrypt file https://github.com/hrydgard/ppsspp/tree/master/Tools/pauth_tool readme.txt: Don't work with scePauth_F7AA47F6 src of pauth_tool pauth_tool_src.7z (Size: 1.52 KB / Downloads: 201) RE: Evangelion: Jo - ULJS00201 - onelight - 09-09-2020 I get decrypt file, but jpcsp don't load it. Code: 32985 [user_main] INFO stdout - [FILE LOADING]:ui/free/com_nm.gim JpcspTrace.config-LOG-PreDecrypt.zip (Size: 2.85 KB / Downloads: 227) try Add the content of this file to the Jpcsp file src/jpcsp/crypto/PreDecrypt.xml still not load decrypt file xml-log.7z (Size: 12.52 KB / Downloads: 213) RE: Evangelion: Jo - ULJS00201 - onelight - 09-09-2020 this game have a graphic issue, some text show at wrong place. using External Software renderer will help this, but get another big issue L opengl, R External Software renderer OpenGL-log.7z (Size: 12.68 KB / Downloads: 196) external software renderer log.7z (Size: 14.12 KB / Downloads: 199) RE: Evangelion: Jo - ULJS00201 - evaer00 - 09-11-2020 (09-09-2020, 03:34 PM)onelight Wrote: this game have a graphic issue, some text show at wrong place. using External Software renderer will help this, but get another big issue Hello~Can this game be played normally now?I use ver.d18da8d8 emulator would also auto jump to main menu. RE: Evangelion: Jo - ULJS00201 - gid15 - 10-21-2020 (09-09-2020, 02:27 PM)onelight Wrote: I get decrypt file, but jpcsp don't load it.scePauth_F7AA47F6 should now be fixed in 498aea7. Could you please retry? It will still ask to decrypt the files the first time using JpcspTrace like above, but it should then work when adding the resulting file to PreDecrypt.xml |