JPCSP won't run games - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: General discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=57) +---- Thread: JPCSP won't run games (/showthread.php?tid=147630) |
JPCSP won't run games - wildwind1290 - 05-21-2013 About two months ago I got my hands on JPCSP and a copy of SD Gundam G Generation Overworld. It took a bit of wangling, but I was able to get the game to run eventually. I don't know what I did with it, though, because it somehow vanished off my desktop when I wanted to get back to playing it. So I redownloaded another set and now it absolutely refuses to work. I'm running the 64 bit on 64 bit Windows 7 with Java Update 7 version 21 for 64 bit. The emulator's an older build, but it's the same one I downloaded originally. It starts up alright, but when I load it and hit Run, I get nothing. The game sits at a black screen until I shut it down and it never works. Help, please? This thing was working fine two months ago. RE: JPCSP won't run games - nash67 - 05-21-2013 works fine for me using the latest 64 bit version (r3148) get the latest build from here http://buildbot.orphis.net/jpcsp/ RE: JPCSP won't run games - serio - 05-21-2013 if it still doesn't run, post a log. descriptions are useless, they don't tell the devs anything about the problem since more often than not they don't have the game and/or never even heard of it. RE: JPCSP won't run games - wildwind1290 - 05-24-2013 Got the latest version, still having problems. Here's the log, seeing as you asked. 0 [GUI] INFO emu - Java version: 1.7.0_21 (1.7.0_21-b11) 3 [GUI] INFO emu - Java library path: lib/windows-amd64 6 [GUI] INFO emu - Jpcsp v0.6 3147:3148 9 [GUI] INFO emu - UMD param.sfo : APP_VER = 01.00 BOOTABLE = 1 CATEGORY = UG DISC_ID = NPJH50681 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.01 HRKGMP_VER = 19 PARENTAL_LEVEL = 1 PSP_SYSTEM_VER = 6.60 REGION = 32768 TITLE = SDガンダム ジージェネレーション オーバーワールド USE_USB = 0 probably homebrew? false 263 [GUI] INFO emu - Content of UMD_DATA.BIN: 'NPJH-50681|9B7BC36326B33D8B|0001|G |' 492 [GUI] INFO compiler - Compiler MethodMaxInstructions: 3000 1561 [GUI] INFO loader - Found ModuleInfo name:'GGenerationWorldCore' version:0101 attr:00000000 gp:00000000 1564 [GUI] INFO loader - Found 294 unresolved imports 1565 [GUI] WARN loader - Failed to map import at 0x08BA5414 [0x1B839B83] Module 'sceMp3'(attempt 1) 1566 [GUI] WARN loader - Failed to map import at 0x08BA542C [0xE3EE2C81] Module 'sceMp3'(attempt 1) 1567 [GUI] INFO loader - 292 NIDS mapped 1567 [GUI] INFO loader - 2 remaining unmapped NIDS 1588 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false 1608 [GUI] INFO hle.sceDisplay - Only GE Graphics: false 1609 [GUI] INFO hle.sceDisplay - Save Stencil To Memory: false 1654 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false 1655 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false 1664 [GUI] INFO hle.sceMpeg - Media Engine enabled 1668 [GUI] INFO hle - Using the external audio decoder (SonicStage) 1781 [GUI] INFO hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular' 1848 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular' 1852 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular' 1856 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic' 1860 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic' 1864 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold' 1868 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold' 1871 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic' 1874 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic' 1877 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular' 1880 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular' 1916 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic' 1919 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic' 1921 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold' 1925 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold' 1927 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic' 1930 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic' 1947 [GUI] INFO hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular' 1968 [GUI] INFO emu - Using the following settings: 1969 [GUI] INFO emu - Configuration / Region 2065 [GUI] INFO emu - Language [日本語] 2067 [GUI] INFO emu - Button preference: ["O" for "Enter"] 2069 [GUI] INFO emu - Daylight savings: [Off] 2071 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0] 2073 [GUI] INFO emu - Time format: [24H] 2075 [GUI] INFO emu - Date format: [YYYY-MM-DD] 2078 [GUI] INFO emu - WLAN power saving mode: [Off] 2079 [GUI] INFO emu - Ad hoc channel: [Auto] 2081 [GUI] INFO emu - Nickname: [] 2081 [GUI] INFO emu - Configuration / Video 2082 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported) 2082 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew) 2083 [GUI] INFO emu - [ ] Use vertex cache 2083 [GUI] INFO emu - [ ] Use shaders 2084 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders) 2085 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders) 2085 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache) 2086 [GUI] INFO emu - [ ] Enable saving GE screen to Textures instead of Memory 2086 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders) 2087 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI) 2088 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower) 2089 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower) 2089 [GUI] INFO emu - [ ] Disable optimized VertexInfo reading (may improve compatibility) 2090 [GUI] INFO emu - [ ] Save Stencil to Memory (more accurate but slower) 2090 [GUI] INFO emu - [ ] Use Software Rendering (very experimental, not yet complete, slow) 2091 [GUI] INFO emu - Configuration / Audio 2092 [GUI] INFO emu - [ ] Disable audio threads 2092 [GUI] INFO emu - [ ] Disable audio channels (not recommended) 2093 [GUI] INFO emu - [ ] Disable audio blocking 2094 [GUI] INFO emu - Configuration / Memory 2094 [GUI] INFO emu - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance) 2094 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended) 2095 [GUI] INFO emu - Configuration / Media 2096 [GUI] INFO emu - [X] Use Media Engine 2096 [GUI] INFO emu - [ ] Extract media files to tmp folder 2097 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine) 2097 [GUI] INFO emu - [ ] Use debug font (disable flash0 fonts) 2098 [GUI] INFO emu - Configuration / Compiler 2098 [GUI] INFO emu - [X] Use compiler (dynarec) 2099 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler) 2100 [GUI] INFO emu - [3000] Maximum method size 2100 [GUI] INFO emu - Configuration / Crypto 2101 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder 2102 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode 2102 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder 2103 [GUI] INFO emu - Configuration / Display 2104 [GUI] INFO emu - Anti-aliasing: [OFF] 2104 [GUI] INFO emu - Resolution: [Native] 2105 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs 2106 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/ 2396 [GUI] INFO ge - Using RenderingEngineLwjgl31 2397 [GUI] INFO ge - Using VBO 2398 [GUI] INFO ge - OpenGL version: 3.3.0 2399 [GUI] INFO ge - Shading Language version: 3.30 NVIDIA via Cg compiler 2399 [GUI] INFO ge - GL_CONTEXT_FLAGS: 0x0 2400 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0 20151 [Emu] INFO runtime - Using Compiler 20373 [UserMain] INFO compiler - Replacing CodeBlock at 0x08B174F4 by Native Code 'strlen' 20386 [UserMain] INFO compiler - Replacing CodeBlock at 0x08B1D224 by Native Code 'nop' 21570 [UserMain] INFO compiler - Replacing CodeBlock at 0x08A9B34C by Native Code 'nop' 21604 [UserMain] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded 21658 [UserMain] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded 21714 [UserMain] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded 21768 [UserMain] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded 21824 [UserMain] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded 22056 [GUI] INFO ge - Compiling VertexInfoReader for GU_TRANSFORM_3D size=0 22753 [UserMain] INFO compiler - Replacing CodeBlock at 0x08B00684 by Native Code 'nop' 22910 [UserMain] INFO compiler - Replacing CodeBlock at 0x08B16EC8 by Native Code 'memcpy' 22952 [UserMain] INFO compiler - Replacing CodeBlock at 0x08B174B0 by Native Code 'strcpy' 23173 [UserMain] INFO hle.scePower - scePowerRegisterCallback slot=0xFFFFFFFF, uid=0x25 23268 [UserMain] INFO compiler - Replacing CodeBlock at 0x08B1E018 by Native Code 'ULongIntegerDiv' 23282 [UserMain] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded 23666 [UserMain] INFO compiler - Replacing CodeBlock at 0x08B0575C by Native Code 'nop' 23939 [UserMain] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FILELIST.BIN flags = 1 permissions = 00 24165 [CRI Server Manager] INFO compiler - Replacing CodeBlock at 0x08ABE354 by Native Code 'nop' 24400 [UserMain] INFO compiler - Replacing CodeBlock at 0x08B17570 by Native Code 'strncmp' 24491 [CRI FS File Access 0] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATAUMD.CPK flags = 4001 permissions = 020644 24598 [UserMain] INFO compiler - Replacing CodeBlock at 0x08B1747C by Native Code 'strcmp' 24663 [CRI FS File Access 0] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/INSDIR/DATAINS.DNS flags = 40004001 permissions = 020644 188725 [UserMain] INFO hle.scePower - scePowerRegisterCallback slot=0xFFFFFFFF, uid=0x57 RE: JPCSP won't run games - Blacktownclassic - 05-31-2013 it looks like the jpcsp not run any game again, the issue started since r3189.... |