The following warnings occurred: | |||||||||||||||
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.2.26 (Linux)
|
Disgaea 3: Absence of Justice [BLUS30181] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Disgaea 3: Absence of Justice [BLUS30181] (/showthread.php?tid=155420) |
Disgaea 3: Absence of Justice [BLUS30181] - ssshadow - 12-27-2013 Update 2017-01-30 Looks playable to me: https://www.youtube.com/watch?v=UNxGCYluxbA LLE modules to be used: http://www.emunewz.net/forum/showthread.php?pid=234509#pid234509 I just compiled the latest code on github, and Disgaea 3 now has a frame rate > 0 and some messages generated by the game itself. A big image with the game window and frame rate. Game messages: Lastly: Full log of booting the game, eventually hanging on an opengl error, end exiting the emulator. http://pastebin.com/DqfgNGs0 RE: Disgaea 3 [BLUS30181] - ssssshadow - 12-27-2013 Also, I (ssshadow) got auto banned by that stupid Akismet system for making this topic. Could some mod get on top of that? EDIT: In case anyone wants it, and trusts running executable by a banned spammer ( ) I have attached my build of rpcs3, just replace an old one, and keep the additional files. RE: Disgaea 3 [BLUS30181] - Zekro - 12-28-2013 Ban lifted,sorry about that.Send a pm to shadow and tell him to make you a auntenticated user RE: Disgaea 3 [BLUS30181] - ssshadow - 01-19-2014 Wow! With the latest revisions this game seems to run a lot better, working mutex probably a big part of that (), and although we still stop with a OpenGL error in the end the game does load a bunch of data and actually enters a thread called "NowLoadingThread" which I assume i responsible for the initial loading/logo screen stuff. In fact, looking at the RSX debugger we get the first hint on in game graphics from a commercial game. I think this one is almost at the intro stage now. [W : RSXThread]: New FBO (1280x720) [E : RSXThread]: GLTexture::Init() -> glTexImage2D: opengl error 0x0501 [E : RSXThread]: m_gl_textures[0].Init: opengl error 0x0501 Full log on running the game: http://pastebin.com/MCD3Vtwi Edit: The dir name in the log is of course wrong, I am using the latest build, but I have some paths hard coded and don't want to change it RE: Disgaea 3 [BLUS30181] - ssshadow - 02-01-2014 Latest rev, and some progress. OpenGL error is gone, and I think we get further, although a new bug has been introduced I think. If the fetched instruction is "STOP" the thread should probably exit. Right now I think we just continue to fetch and execute the next instruction, which is more "STOP". See the log. But this should not make much of a difference, I think. From the 3000 lines in the log, the following bits seem the most interesting. Everything seems mostly fine up until the unknown syscall. After this we also have a TODO: _sys_heap_memalign, followed by a lot of "Write n to null block", after which the game exists itself I think (See screenshot.). Lastly rpcs3 crashes. Code: [E : PPU[1] Thread (CPUThread)[0x00212a20]]: Unknown syscall: 193 - 000000c1 Full log: http://pastebin.com/4etew1Xs Screenshot with game debug console: http://i.imgur.com/4nYrJP3.png RE: Disgaea 3 [BLUS30181] - ssshadow - 02-10-2014 Runs some more (even further!), but eventually hangs with a slow mutex timeout loop. The last few lines are me stopping, not the game. http://pastebin.com/W5DY2BZD Edit: And if you re run the game again, you get different output, and 48 black frames per second http://pastebin.com/5uYyukRs RE: Disgaea 3 [BLUS30181] - aniruddh - 02-11-2014 cool keep it up RE: Disgaea 3 [BLUS30181] - mr.devolver - 02-15-2014 Hello dear developers, I must say that watching such progress is very exciting! I believe in you guys, I trust that one day you will make a fully functional ps3 emulator capable of running commercial games, please never give up on that goal, thanks! RE: Disgaea 3 [BLUS30181] - ssshadow - 02-20-2014 The game even initializes audio now (and produces a quiet audioport1.wav). However it quietly hangs at a black screen in the end. Stopping emulation might give a hint to why, as we can see what cancels at this time. http://pastebin.com/8hdymqjr Quote:[W : PPU[49] Thread (_cellsurMixerMain)[0x00217704]]: sys_event_queue_receive(equeue=51) aborted RE: Disgaea 3 [BLUS30181] - makotech222 - 02-22-2014 Sweet. This is my #1 game i want on the emulator. Also would love the ff13 trilogy on PC too. Anyways, If i ever find any free time I'll probably help out on the development. This looks exciting. |