Not working - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Support & Issue Reporting (https://www.emunewz.net/forum/forumdisplay.php?fid=163) +---- Thread: Not working (/showthread.php?tid=155714) |
Not working - foo0z0ool - 01-01-2014 hi thanks for everything i have one question if i use any games this recivie this error E scetool: Cound not load keys ! SELF: could not decrypt file S (S): boot done. and not run anygames ? why ? i test in Warriors Legend of Troy-(BLUS30502) Toy Story Rocet-(BLES01000) Need for Speed Shift-(BLES00681) Dirt 2 Army of Two The 40th Day-(BLES00659) and more sory for my bad english RE: not Working - ssshadow - 01-01-2014 You are also probably missing "data\keys" among other things. RE: not Working - foo0z0ool - 01-01-2014 Tanks Guys i Waiting... I hope to see in future games to support our commercial RE: not Working - tr4nquility - 01-03-2014 (01-01-2014, 10:05 PM)AlexAltea Wrote:(01-01-2014, 01:12 AM)ssshadow Wrote: You are also probably missing "data\keys" among other things. Could you please tell how to get those keys ? Are they the ones described here ? I also stumbled upon some klicensee mentioned in several games, such as BlackOps 2: This post explained that first we need to decrypt the Eboot.bin to get .elf file. Inside .elf file, there is klicensee code which can be used to decrypt the .self using SCETOOL. However, you explained that the SELF itself is usually named EBOOT.BIN ... Still pretty confused here.. I have a copy of Artonelico 3 and would like to try the debugging using latest sourcecode Thanks. RE: not Working - tr4nquility - 01-04-2014 (01-03-2014, 10:18 AM)AlexAltea Wrote: In the end, you should have three files inside this folder named: "keys", "ldr_curves" and "vsh_curves". Oh I see... Got it. Just confirming though, the Loader Curves is 7744 bytes, and the VShell Curves is 360 bytes. Am I right ? RE: not Working - ssshadow - 01-04-2014 (01-04-2014, 06:20 AM)tr4nquility Wrote:Yes, and keys is 29 426 bytes(01-03-2014, 10:18 AM)AlexAltea Wrote: In the end, you should have three files inside this folder named: "keys", "ldr_curves" and "vsh_curves". RE: Not working - Fullbuster23 - 09-17-2015 Where do I need to put my ps3 font files and the data files (key, ldr_curves and vsh_curves) It looks like it changed the path on recent builds. I receive this when i try to run a game with the self encrypted: the game is Disgaea 3 and the build is the last from master branch. E {PPU[0x1] Thread (main_thread)[0x00016da0]} sys_spu: sys_spu_image_open error: '/dev_bdvd/PS3_GAME/USRDIR/NisGraphics.spu.self' is encrypted! Decrypt SELF and try again. Or it's not necessary anymore? Edit: I got it I just needed to rename the file I recieved, NisGraphics.spu.elf, back to NisGraphics.spu.self Source here: http://www.emunewz.net/forum/showthread.php?tid=155420&pid=206391#pid206391 |