God of War: Ghost of Sparta HD [NPUA80636] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Loadable (https://www.emunewz.net/forum/forumdisplay.php?fid=198) +----- Thread: God of War: Ghost of Sparta HD [NPUA80636] (/showthread.php?tid=157673) |
God of War: Ghost of Sparta HD [NPUA80636] - BlackDaemon - 02-11-2014 Warning: 1080p PNG screenshots. Last screenshot was taken from PS3 to compare output. RE: God of War: Ghost of Sparta HD - USA - NPUA80636 - Davenger - 02-11-2014 first commercial game graphics FTW RE: God of War: Ghost of Sparta HD - USA - NPUA80636 - Dante38490 - 02-12-2014 (02-11-2014, 10:22 PM)BlackDaemon Wrote: Warning: 1080p PNG screenshots. Last screenshot was taken from PS3 to compare output. WTF RE: God of War: Ghost of Sparta HD - USA - NPUA80636 - 3V01988 - 02-12-2014 (02-12-2014, 01:02 AM)Dante38490 Wrote:I told you these guys could do it faster than any1 can imagine, remember how long it took wiht pcsx2?(02-11-2014, 10:22 PM)BlackDaemon Wrote: Warning: 1080p PNG screenshots. Last screenshot was taken from PS3 to compare output. RE: God of War: Ghost of Sparta HD - USA - NPUA80636 - ssshadow - 02-12-2014 Is this actually being rendered in the GSFrame or can you only see it by looking at memory content? RE: God of War: Ghost of Sparta HD [NPUA80636] - Annie - 07-08-2016 Build: 71b21fe LLE: libsre Black screen with 0.00fps, crashes with Code: ·F {SPU[0x27] Thread (radeng_playeCellSpursKernel4) [0x02bfc]} class fmt::exception thrown: SPUThread::set_ch_value(): Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2) Related issue at GitHub: https://github.com/RPCS3/rpcs3/issues/1479 cellGcmSys TODO: Unimplemented display frequency: Scanout ^ Never seen this before RE: God of War: Ghost of Sparta HD [NPUA80636] - Nezarn - 07-08-2016 (07-08-2016, 04:03 PM)Annie Wrote: cellGcmSys TODO: Unimplemented display frequency: Scanout I think i've seen that in Burnout Paradise Demo. (and the game doesn't run) |