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God of War: Ghost of Sparta HD [NPUA80636] - Printable Version

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+----- Thread: God of War: Ghost of Sparta HD [NPUA80636] (/showthread.php?tid=157673)



God of War: Ghost of Sparta HD [NPUA80636] - BlackDaemon - 02-11-2014

Warning: 1080p PNG screenshots. Big Grin Last screenshot was taken from PS3 to compare output.


RE: God of War: Ghost of Sparta HD - USA - NPUA80636 - Davenger - 02-11-2014

first commercial game graphics FTW


RE: God of War: Ghost of Sparta HD - USA - NPUA80636 - Dante38490 - 02-12-2014

(02-11-2014, 10:22 PM)BlackDaemon Wrote: Warning: 1080p PNG screenshots. Big Grin Last screenshot was taken from PS3 to compare output.

WTF Big Grin


RE: God of War: Ghost of Sparta HD - USA - NPUA80636 - 3V01988 - 02-12-2014

(02-12-2014, 01:02 AM)Dante38490 Wrote:
(02-11-2014, 10:22 PM)BlackDaemon Wrote: Warning: 1080p PNG screenshots. Big Grin Last screenshot was taken from PS3 to compare output.

WTF Big Grin
I told you these guys could do it faster than any1 can imagine, remember how long it took wiht pcsx2? Tongue


RE: God of War: Ghost of Sparta HD - USA - NPUA80636 - ssshadow - 02-12-2014

Is this actually being rendered in the GSFrame or can you only see it by looking at memory content?


RE: God of War: Ghost of Sparta HD [NPUA80636] - Annie - 07-08-2016

Build: 71b21fe
LLE: libsre

Black screen with 0.00fps, crashes with
Code:
·F {SPU[0x27] Thread (radeng_playeCellSpursKernel4) [0x02bfc]} class fmt::exception thrown: SPUThread::set_ch_value(): Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1125)

Related issue at GitHub: https://github.com/RPCS3/rpcs3/issues/1479

cellGcmSys TODO: Unimplemented display frequency: Scanout
^ Never seen this before


RE: God of War: Ghost of Sparta HD [NPUA80636] - Nezarn - 07-08-2016

(07-08-2016, 04:03 PM)Annie Wrote: cellGcmSys TODO: Unimplemented display frequency: Scanout
^ Never seen this before

I think i've seen that in Burnout Paradise Demo. (and the game doesn't run)