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Beat Hazard Ultra [NPEB00620] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Intro (https://www.emunewz.net/forum/forumdisplay.php?fid=197) +----- Thread: Beat Hazard Ultra [NPEB00620] (/showthread.php?tid=158374) |
Beat Hazard Ultra [NPEB00620] - Ekaseo - 02-27-2014 Another game that loads, i will provide the elf + images, from them you will see that the game displays fps and tries to load some images as shown in the rsx debugger. ELF: http://www.sendspace.com/file/aziodq RE: Beat Hazard Ultra [NPEB00620] - Ekaseo - 02-27-2014 i tried to get there with all options turned on (for the devs) but im too impatient, i turned it off after an hour :/ so here is the (full) log for this game RE: Beat Hazard Ultra [NPEB00620] - Dante38490 - 02-27-2014 (02-27-2014, 04:11 PM)Ekaseo Wrote: i tried to get there with all options turned on (for the devs) but im too impatient, i turned it off after an hour :/ so here is the (full) log for this game Log is here ![]() RE: Beat Hazard Ultra [NPEB00620] - Ekaseo - 03-02-2014 just now i was reading the log you posted on git, and did you know that after the line : [W : RSXThread]: null cmd: addr=0x501cf000, put=0x4f21c00, get=0x1cf000 the emu continues normaly and tries to load some textures? (at least for me, because i have the game with the files) RE: Beat Hazard Ultra [NPEB00620] - Ekaseo - 12-30-2014 now the game displays the some screen at a nice 20fps, but it looks like it needs spurs to work. You need to enable color buffers and set res to 720p RE: Beat Hazard Ultra [NPEB00620] - notq - 12-31-2014 I guess it's need intro thread. Working for me too also. Btw can you give me some advice ? You can test the games without color buffer, yes it sometimes twice faster but you can miss working intro or something show-able and watch the black screen like this one. Or you can vice versa and never missed something working. So is it so or not ? RE: Beat Hazard Ultra [NPEB00620] - Ekaseo - 12-31-2014 (12-31-2014, 11:33 AM)notq Wrote: I guess it's need intro thread. Working for me too also. Btw can you give me some advice ? You can test the games without color buffer, yes it sometimes twice faster but you can miss working intro or something show-able and watch the black screen like this one. Or you can vice versa and never missed something working. So is it so or not ? no its not, some games show only a black screen when you have color buffers turned on. RE: Beat Hazard Ultra [NPEB00620] - notq - 12-31-2014 Thank you, i understand, so double work for testing in both modes... What about other new settings like read color buffer ? Made a video RE: Beat Hazard Ultra [NPEB00620] - tambre - 12-31-2014 (12-31-2014, 01:15 PM)notq Wrote: Thank you, i understand, so double work for testing in both modes... What about other new settings like read color buffer ? From what I heard, read color buffer is for games that for rendering use both hardware and software mode. It often reduces the graphical glitchiness in the game, but it slows down the game a lot. (I think one of the games that it helped was Raiden IV: Overkill) RE: Beat Hazard Ultra [NPEB00620] - notq - 12-31-2014 Ok i see. Thanks! |