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Super Mario War 1.8 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Homebrew Games (https://www.emunewz.net/forum/forumdisplay.php?fid=165) +----- Forum: RPCS3 - Homebrew - Loadable (https://www.emunewz.net/forum/forumdisplay.php?fid=170) +----- Thread: Super Mario War 1.8 (/showthread.php?tid=160055) Pages:
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Super Mario War 1.8 - ps0ne - 04-04-2014 Here is interesting log with rpcs3-3bcf5d1-windows-x86-64 FPS numbers once appears, stays like that. smw folder have to be manually copied to hdd 0 log http://pastebin.com/77prL4kt RE: Super Mario War 1.8 - derpf - 04-05-2014 You have e.g. Code: [W : PPU[1] Thread (CPUThread)[0x0036e6ec]]: sys_fs warning: cellFsStat: "/dev_hdd0/smw///dev_hdd0/smw//gfx/packs/Classic/menu/menu_background.png" not found. You can try to remap some of that in the VFS manager until the point it doesn't show that anymore, and see if you get any further RE: Super Mario War 1.8 - ps0ne - 04-05-2014 This message was Error in PNG loading and then stop-error in log occured - write to null block. After enabling discard write/rear errors option i get loaded more pngs and then game use cpu resources forever, it loops just after loading last png or my laptos is too slow? I like how this emu advances, it is great project!! To make it move even further it would be good to fix PNG module for once These Libpng errors appear in many homebrews unfortunately. log http://pastebin.com/9tCj6tc0 RE: Super Mario War 1.8 - ssshadow - 04-05-2014 There are several more files that the game looks for in strange directors... Map them in the VFS manager. For example: "/dev_hdd0/smw///dev_hdd0/smw//gfx/packs/Classic/menu/menu_background.png" not found. "/dev_hdd0/smw//music/game/Standard/Land" not found. RE: Super Mario War 1.8 - MaXiMu - 04-05-2014 The directors are normal because they use root of dev_hdd0 with smw folder/files. Anyway this game required support llibpng error: incorrect data check fix RE: Super Mario War 1.8 - ssshadow - 04-06-2014 Is "/dev_hdd0/smw///dev_hdd0/smw//gfx/..." Really normal? A dev_hdd0 in a dev_hdd0 with some extra /// looks really strange.... Or am I not reading that right? RE: Super Mario War 1.8 - Ashe - 04-06-2014 Is every file path appended to /dev_hd00/<gamename>? Because //dev_hdd0/.. could just mean it's an absolute path and should not be appended... RE: Super Mario War 1.8 - MaXiMu - 04-06-2014 Yes you should copy smw folder in the root of /dev_hdd0/smw <-- Here RE: Super Mario War 1.8 - ps0ne - 05-17-2014 Now it goes further after many crashes and fps is changing to higher or lower . Console output http://pastebin.com/qcueTW5f log http://pastebin.com/EE4PTNY1 RE: Super Mario War 1.8 - derpf - 05-18-2014 Code: libpng error: incorrect data check |