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EmuNewz Network
Super Mario War 1.8 - Printable Version

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+----- Thread: Super Mario War 1.8 (/showthread.php?tid=160055)

Pages: 1 2


Super Mario War 1.8 - ps0ne - 04-04-2014

Here is interesting log with rpcs3-3bcf5d1-windows-x86-64
FPS numbers once appears, stays like that.

smw folder have to be manually copied to hdd 0

log
http://pastebin.com/77prL4kt


RE: Super Mario War 1.8 - derpf - 04-05-2014

You have e.g.

Code:
[W : PPU[1] Thread (CPUThread)[0x0036e6ec]]: sys_fs warning: cellFsStat: "/dev_hdd0/smw///dev_hdd0/smw//gfx/packs/Classic/menu/menu_background.png" not found.

You can try to remap some of that in the VFS manager until the point it doesn't show that anymore, and see if you get any further


RE: Super Mario War 1.8 - ps0ne - 04-05-2014

This message was Error in PNG loading and then stop-error in log occured - write to null block.

After enabling discard write/rear errors option i get loaded more pngs and then game use cpu resources forever, it loops just after loading last png or my laptos is too slow?

I like how this emu advances, it is great project!! To make it move even further it would be good to fix PNG module for once Wink These Libpng errors appear in many homebrews unfortunately.

log
http://pastebin.com/9tCj6tc0


RE: Super Mario War 1.8 - ssshadow - 04-05-2014

There are several more files that the game looks for in strange directors... Map them in the VFS manager.

For example:

"/dev_hdd0/smw///dev_hdd0/smw//gfx/packs/Classic/menu/menu_background.png" not found.

"/dev_hdd0/smw//music/game/Standard/Land" not found.


RE: Super Mario War 1.8 - MaXiMu - 04-05-2014

The directors are normal because they use root of dev_hdd0 with smw folder/files.

Anyway this game required support llibpng error: incorrect data check fix


RE: Super Mario War 1.8 - ssshadow - 04-06-2014

Is "/dev_hdd0/smw///dev_hdd0/smw//gfx/..." Really normal? A dev_hdd0 in a dev_hdd0 with some extra /// looks really strange.... Or am I not reading that right?


RE: Super Mario War 1.8 - Ashe - 04-06-2014

Is every file path appended to /dev_hd00/<gamename>? Because //dev_hdd0/.. could just mean it's an absolute path and should not be appended...


RE: Super Mario War 1.8 - MaXiMu - 04-06-2014

Yes you should copy smw folder in the root of /dev_hdd0/smw <-- Here


RE: Super Mario War 1.8 - ps0ne - 05-17-2014

Now it goes further after many crashes and fps is changing to higher or lower .

Console output http://pastebin.com/qcueTW5f

log http://pastebin.com/EE4PTNY1


RE: Super Mario War 1.8 - derpf - 05-18-2014

Code:
libpng error: incorrect data check
Cool, so it's the same error that affects some other PSL1GHT games... Fun stuff.