Crazy Machines Elements [NPUB30433] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Crazy Machines Elements [NPUB30433] (/showthread.php?tid=162274) |
Crazy Machines Elements [NPUB30433] - BlackDaemon - 05-21-2014 Edit: it seems stuck on loading screen. RE: Crazy Machines Elements [NPUB30433] - Annie - 05-01-2016 aafcf44 (https://ci.appveyor.com/project/rpcs3/rpcs3/build/1.0.2217) Loadable (Black screen with 0fps) Loaded libraries: libsre Stops the emulation on boot with: Code: {PPU[0x2] Thread (main_thread) [0x00dd5520]} class fmt::exception thrown: cellGameUpdateInit(): Logs: RPCS3_OpenGL.7z (Size: 15.57 KB / Downloads: 184) RPCS3_Vulkan.7z (Size: 15.5 KB / Downloads: 139) RE: Crazy Machines Elements [NPUB30433] - BlackDaemon - 01-26-2017 Tested on modded build v0.0.1-8-60bd2fb. Goes ingame with major glitches on OpenGL renderer. Requires minor hack to skip unimplemented functions in cellNetCtl.cpp replace Code: fmt::throw_exception("Unimplemented" HERE); Code: UNIMPLEMENTED_FUNC(cellNetCtl); return CELL_OK; LLE used Code: - libadec.prx RE: Crazy Machines Elements [NPUB30433] - digitaldude - 08-16-2017 rpcs3-v0.0.3-2017-08-10-de5fcce1_win64 Playable. RE: Crazy Machines Elements [NPUB30433] - ssshadow - 08-16-2017 Moving to playable. |