Capcom Classics Collection Remixed -ULAS42053 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Capcom Classics Collection Remixed -ULAS42053 (/showthread.php?tid=162318) |
Capcom Classics Collection Remixed -ULAS42053 - sum2012 - 05-25-2014 r3525 When I play Caption CommaDO Raise invalid address Code: 120652 [XP PCM Update] ERROR memory - read32 - Invalid memory address: 0x0A000000 PC=0x08826094 RE: Capcom Classics Collection Remixed -ULAS42053 - gid15 - 06-18-2014 Code: 19:46:26 INFO hle.sceAtrac3plus - XP PCM Update - hleAtracSetData atID=0x0, buffer=0x08953D40, readSize=0x4000, bufferSize=0x10000, fileSize=0xF768 RE: Capcom Classics Collection Remixed -ULAS42053 - sum2012 - 06-18-2014 r3549 Player and enemy are invisible in Opengl mode in external software rendering,see network error Code: 04:33:39 ERROR network - SceNetAdhocctl - broadcastPeers RE: Capcom Classics Collection Remixed -ULAS42053 - gid15 - 07-16-2014 Code: java.net.BindException: Address already in use: Cannot bind I'm using this port internally in Jpcsp to implement the Adhocctl protocol. I might need to change this to another port... RE: Capcom Classics Collection Remixed -ULAS42053 - sum2012 - 07-16-2014 I don't know what application use the network port 30000 (07-16-2014, 08:02 AM)gid15 Wrote: Is there any application on your computer using the network port 30000? RE: Capcom Classics Collection Remixed -ULAS42053 - gid15 - 07-17-2014 (07-16-2014, 10:20 PM)sum2012 Wrote: I don't know what application use the network port 30000Could you try to modify jpcsp.network.jpcsp.JpcspNetworkAdapter.java, line 54: Code: private static final int adhocctlBroadcastPort = 30004; RE: Capcom Classics Collection Remixed -ULAS42053 - gid15 - 07-18-2014 (07-17-2014, 10:43 AM)gid15 Wrote:I think to have fixed the binding issue in r3567. Could you check?(07-16-2014, 10:20 PM)sum2012 Wrote: I don't know what application use the network port 30000Could you try to modify jpcsp.network.jpcsp.JpcspNetworkAdapter.java, line 54: RE: Capcom Classics Collection Remixed -ULAS42053 - sum2012 - 07-18-2014 test r3568 Yes no BindException in Opengl and external software rendering Remain issue:in Opengl ,Player and enemy are invisible RE: Capcom Classics Collection Remixed -ULAS42053 - gid15 - 03-11-2015 (07-18-2014, 11:06 PM)sum2012 Wrote: test r3568OK, can it be moved to playable (using the external software renderer)? RE: Capcom Classics Collection Remixed -ULAS42053 - sum2012 - 03-11-2015 I think no,nornal user do not know external software rendering (03-11-2015, 03:46 PM)gid15 Wrote:(07-18-2014, 11:06 PM)sum2012 Wrote: test r3568OK, can it be moved to playable (using the external software renderer)? |