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FEZ [NPUB31448] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: FEZ [NPUB31448] (/showthread.php?tid=162419) |
FEZ [NPUB31448] - ps0ne - 06-03-2014 Game shows nothing fancy, but it doesn't load files from .arc archive. Don't know if it's game specific or emulator code do not detect files. I this case data.arc is a compressed file that actually is psarc format. After renaming to data.psarc some ps3 tool exctracts all content and game starts to see unpacked files. First log Game stops at [nprank_bg] thread, i pause this thread, then resume game, all in debugger, then game cannot read files in arc file and immediately throws errors. ![]() Second log after unpacking files from data.arc (psarc archive) Game stops at [nprank_bg] thread, i pause this thread, then resume game, all in debugger, then game reads unpacked files from arc and after long run throws errors. ![]() RE: FEZ [NPUB31448] - ps0ne - 02-08-2015 Game after many revisions boots again. During booting i see flashing screen black and white, rsx gives corrupted textures. I still keep unpacked psarc game files. Need to disable multistream thread for speed up things. RE: FEZ [NPUB31448] - Yagami Light9 - 12-19-2015 LLE: cellFiber_Library v1.1 cellPngDec_Library v1.1 cellSpursJq_Library v1.1 cellSre_Library v1.1 cellSail_Libarary v1.1 Settings:: PPU - Interpreter 2 SPU - Interpreter ASMJIT DX12 1280x720 VSync XAudio Log : https://gist.github.com/SakataGintokiYT/953e30406fd1d2334781 RE: FEZ [NPUB31448] - ps0ne - 12-19-2015 Same settings as above apart from xaudio2 and vsync and Opengl. I see no beginings logos, but just wanna say Opengl is not so far behind dx12 RE: FEZ [NPUB31448] - rockleevk - 03-18-2017 Tested on on rpcs3-v0.0.2-2017-03-12-bd2e1a63 Boots up and working smoothly, can play at 26~29fps at least. Cons: auto-save feature not working, supposedly it auto-saves when completing first challenge and after that if you change areas going through doors, it will also auto-save progress. Also level 2 is accessible, just did the first cube and got through first door without any problems. But still its a great improvement, now it works people! Some pictures attatched to show proof. Suggestion to move this thread to Ingame. Also, sidenote: @Zangetsu said that LLVM is not going through. "Other problem with LLVM in FEZ F {PPU[0x1000000] Thread (main_thread)} class std::out_of_range thrown: invalid unordered_map<K, T> key" - Log attached for LLVM issue. RE: FEZ [NPUB31448] - digitaldude - 06-24-2017 Now works and is playable with LLVM RE: FEZ [NPUB31448] - ssshadow - 06-24-2017 Moving to playable. |