PS3noid / GFX Sample - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Homebrew Games (https://www.emunewz.net/forum/forumdisplay.php?fid=165) +----- Forum: RPCS3 - Homebrew - Loadable (https://www.emunewz.net/forum/forumdisplay.php?fid=170) +----- Thread: PS3noid / GFX Sample (/showthread.php?tid=162908) |
PS3noid / GFX Sample - ps0ne - 06-19-2014 simple demo. when enabled color and depth buffers, it shows white part of a coca-cola can in display window and then my gpu drivers recovers after fatal error, maybe others will have more luck than my fatal laptop. When color and depth buffers off, some textures appear in rsx debugger and demo go on. I hear that it try to play some oldscool music for a quite long time period. This demo emulates some yamaha soundchip. log: http://pastebin.com/iyN38Hvs RE: PS3noid / GFX Sample - Darkriot - 06-19-2014 Shows only this( RE: PS3noid / GFX Sample - ssshadow - 06-19-2014 Half playable really... RE: PS3noid / GFX Sample - ps0ne - 06-26-2015 This is nice technical demo for testing. Now the can is moving, little more stuff and more sound samples. |