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Sound Shapes [NPUA80543] - Printable Version

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+----- Thread: Sound Shapes [NPUA80543] (/showthread.php?tid=163836)



Sound Shapes [NPUA80543] - BlackDaemon - 08-15-2014

To get intro displayed you need to unpack psarc manually.


RE: Sound Shapes [NPUA80543] - aniruddh - 08-15-2014

Whoa what a week soo many games showing intro it's just great


RE: Sound Shapes [NPUA80543] - Annie - 10-17-2016

Tested with #2206, unpacked game_data.psarc

Shows logo on OpenGL, doesn't on Vulkan. Shows the remaining loading screens on both.

Libraries: libsre, libspurs_jq, libfiber
Loading libhttp and libssl makes no difference. If you load http but not ssl it throws an exception (Function not registered (index 3010)).

Crashes with
F {PPU[0x70000000] Thread (main_thread) [0x000e8bd4]} struct vm::access_violation thrown: Access violation reading address 0x1c

   

And a log file:

.7z   NPUA80543_OpenGL.7z (Size: 46.37 KB / Downloads: 139)


RE: Sound Shapes [NPUA80543] - BlackDaemon - 01-29-2017

Tested on recent master build v0.0.1-8-60bd2fb. One of SPU threads crashes on loading screen, but you could get to "press start" screen, if press Resume.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfiber.prx



RE: Sound Shapes [NPUA80543] - reznoire - 07-23-2017

RPCS3 v0.0.3-5511-a893e71e

Old video, still works the same


ppu/spu recompiler. load liblv2 only. vulkan 1080.


RE: Sound Shapes [NPUA80543] - Annie - 07-23-2017

Moving to Ingame. Is it Playable?


RE: Sound Shapes [NPUA80543] - reznoire - 07-23-2017

(07-23-2017, 03:05 PM)Annie Wrote: Moving to Ingame. Is it Playable?

Yes


RE: Sound Shapes [NPUA80543] - ssshadow - 07-24-2017

Moving to playable