When Vikings Attack [NPUA80754] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Intro (https://www.emunewz.net/forum/forumdisplay.php?fid=197) +----- Thread: When Vikings Attack [NPUA80754] (/showthread.php?tid=163849) |
When Vikings Attack [NPUA80754] - BlackDaemon - 08-16-2014 Shows some textures in RSX debugger. RE: When Vikings Attack [NPUA80754] - BlackDaemon - 01-11-2016 Shows intro on recent master build. Requires libSre LLE'd. RE: When Vikings Attack [NPUA80754] - BlackDaemon - 01-30-2017 Goes menus on recent master build v0.0.1-8-60bd2fb. One of Spurs threads crashes, but it goes further, if press Resume. Code: F {SPU[0xb0] Thread (CellSpursKernel2)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty) Hangs on video playback, when attempt to start level Code: U {PPU[0x7000001c] Thread (_libsail-control) [0x01131c40]} cellSysmodule TODO: cellSysmodule_D9B8C0EE LLE used Code: - libadec.prx |