Ghost in the Shell - Stand Alone Complex -Europe -ULES00135 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Ghost in the Shell - Stand Alone Complex -Europe -ULES00135 (/showthread.php?tid=163979) Pages:
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Ghost in the Shell - Stand Alone Complex -Europe -ULES00135 - sum2012 - 08-26-2014 r3595 After logo,raise ERROR memory - read16 - Invalid memory address: 0x0000000D PC=0x09E78D5C full debug log not work edit :add PPSSPP log (work) RE: Ghost in the Shell - Stand Alone Complex -Europe -ULES00135 - gid15 - 08-28-2014 Code: 19:46:58 DEBUG compiler - user_main - CodeInstruction.compile > 0x9E78950 - addiu $a0, $zr, 1 <=> li $a0, 1 Thank you! RE: Ghost in the Shell - Stand Alone Complex -Europe -ULES00135 - sum2012 - 08-28-2014 compile error by r3596 I think that same reason that Automated Jpcsp builds broke RE: Ghost in the Shell - Stand Alone Complex -Europe -ULES00135 - gid15 - 08-28-2014 (08-28-2014, 07:22 PM)sum2012 Wrote: compile error by r3596Thank you for the hint! I had no issue using eclipse. Should be fixed in r3598... RE: Ghost in the Shell - Stand Alone Complex -Europe -ULES00135 - sum2012 - 08-28-2014 r3598 Can move to Intro Section The game raise Invalid memory address: 0x77777783 PC=0x08852990 after below picture press start.Magicly,USA version work.(Same case as PPSSPP) Attach both Europe and USA version 's info and compiler log. RE: Ghost in the Shell - Stand Alone Complex -Europe -ULES00135 - gid15 - 03-11-2015 Could you try to generate an INFO log for both versions (EUR and US) with the following lines added in your LogSettings.xml: Code: <logger name='hle.SysMemUserForUser'> <level value='trace' /> </logger> RE: Ghost in the Shell - Stand Alone Complex -Europe -ULES00135 - sum2012 - 03-12-2015 r3731 no change It does not display menu in 30 minute for 'hle.ThreadManForUser' debug log. Attach is without 'hle.ThreadManForUser' debug log (03-11-2015, 03:44 PM)gid15 Wrote: Could you try to generate an INFO log for both versions (EUR and US) with the following lines added in your LogSettings.xml: RE: Ghost in the Shell - Stand Alone Complex -Europe -ULES00135 - gid15 - 03-13-2015 Code: 05:20:03 DEBUG hle.SysMemUserForUser - KokakuLoad - malloc partition=2, name='ThreadMan-Fpl-0xa8-libatrac3plus.prx', type=PSP_SMEM_Low, size=0x5000, addr=0x00000000: returns 0x0881C800 Before loading the libatrac3plus.prx, it is reserving an Fpl block with the same name and then free it. This block has a size of 0x5000, maybe an indication that the game expects the libatrac3plus.prx to use 0x5000 bytes of memory... The same happens for libfont.prx with a size of 0xA900. RE: Ghost in the Shell - Stand Alone Complex -Europe -ULES00135 - gid15 - 03-20-2015 (03-13-2015, 08:29 AM)gid15 Wrote:These findings have been added in r3736. Could you update the log file? Thank you! RE: Ghost in the Shell - Stand Alone Complex -Europe -ULES00135 - sum2012 - 03-21-2015 Updated the log to r3736 Anyway,I can do JPCSPTrace log... (03-20-2015, 06:08 PM)gid15 Wrote:(03-13-2015, 08:29 AM)gid15 Wrote:These findings have been added in r3736. Could you update the log file? |