WRC4 FIA World Rally Championship Demo [NPEB90523] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: WRC4 FIA World Rally Championship Demo [NPEB90523] (/showthread.php?tid=165358) |
WRC4 FIA World Rally Championship Demo [NPEB90523] - BlackDaemon - 12-06-2014 Shows loading screen, after tries to play some intro using cellSail*, which possible to skip, but unfortunately stuck later, because one of game threads crashes. RE: WRC4 FIA World Rally Championship Demo [NPEB90523] - BlackDaemon - 01-11-2016 Tested on recent master build. Goes ingame with very broken graphics and crashes video driver. "LoadProgram exception bypass" hack used. Requires .edat files decrypted and libSre, SpursJq LLE'd. Code: RSX: E {rsx::thread} FS build failed:D:\rpcs3\FragmentProgram.hlsl(203,7-37): error X3037: constructors only defined for numeric base types RE: WRC4 FIA World Rally Championship Demo [NPEB90523] - BlackDaemon - 02-15-2017 Tested on recent master build v0.0.1-5d705c0e (PR #2382). Run in 720x480 resolution. Goes ingame, very unstable. Often crashes on Code: F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0xf1e0 (arg=0x0) LLE used Code: - libac3dec.sprx RE: WRC4 FIA World Rally Championship Demo [NPEB90523] - blastprocessing - 08-11-2017 How the game looks in-game |