Shaun White Snowboarding [NPEB01173] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Shaun White Snowboarding [NPEB01173] (/showthread.php?tid=165360) Pages:
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Shaun White Snowboarding [NPEB01173] - notq - 12-06-2014 Some RSX Debugger screens RE: Shaun White Snowboarding [NPEB01173] - notq - 01-12-2016 It finally show the intro after one year. Last build rpcs3-v0.0.0.6-362-g9d1208b-win_x64 DX12 Standart set of LLE for me. CellFiber CellPngDec CellSail CellSpurs CellSre Move to intro please. RE: Shaun White Snowboarding [NPEB01173] - tambre - 01-12-2016 (01-12-2016, 06:06 PM)notq Wrote: It finally show the intro after one year. Moved. Also are you sure, that all of those modules are needed? RE: Shaun White Snowboarding [NPEB01173] - notq - 01-12-2016 (01-12-2016, 06:13 PM)tambre Wrote:(01-12-2016, 06:06 PM)notq Wrote: It finally show the intro after one year. Thanks. Actually not. I don't understand where i can find which HLE function calls exactly. In the log ? RE: Shaun White Snowboarding [NPEB01173] - tambre - 01-12-2016 (01-12-2016, 06:34 PM)notq Wrote:(01-12-2016, 06:13 PM)tambre Wrote:(01-12-2016, 06:06 PM)notq Wrote: It finally show the intro after one year. Yes. Though it may be easier for you to simply try out the commonly required modules. RE: Shaun White Snowboarding [NPEB01173] - notq - 01-12-2016 (01-12-2016, 07:03 PM)tambre Wrote:(01-12-2016, 06:34 PM)notq Wrote:(01-12-2016, 06:13 PM)tambre Wrote:(01-12-2016, 06:06 PM)notq Wrote: It finally show the intro after one year. Could you explain better ? I start the game without any LLE and see in the log Code: E {PPU Thread[0x1] (main_thread)[0x00ee7f84]} cellSpurs: I choose only cellSpurs and subject game didn't work but work only with cellSre what i can't find in the log. Where am i wrong ? RE: Shaun White Snowboarding [NPEB01173] - BlackDaemon - 01-12-2016 notq, cellSre = Spurs, cellSpursJq = SpursJq. RE: Shaun White Snowboarding [NPEB01173] - notq - 01-12-2016 (01-12-2016, 09:10 PM)BlackDaemon Wrote: notq, cellSre = Spurs, cellSpursJq = SpursJq.Thanks. But why not implement auto choose needed LLE by Emu or something ? Am i get it right Unknown module means that games do not need it. Start func in cellPngDec_Library means that uses ? E Unknown module 'cellLibprof' in 'cellFiber_Library' library E Unknown function 'cellUserTraceRegister' (0xc8ab44) E Unknown function 'cellUserTraceUnregister' (0xc8ab64) E Unknown function '0x9FB6228E' (0xc8ac04) E start func found in 'cellPngDec_Library' library (0xc95000) E stop func found in 'cellPngDec_Library' library (0xc95028) RE: Shaun White Snowboarding [NPEB01173] - tambre - 01-13-2016 (01-12-2016, 09:13 PM)notq Wrote:(01-12-2016, 09:10 PM)BlackDaemon Wrote: notq, cellSre = Spurs, cellSpursJq = SpursJq.Thanks. But why not implement auto choose needed LLE by Emu or something ? That is output for debugging games. Unknown module simply means, that the given library tries to link a certain module, but it is unknown. Sometimes the module isn't needed - like in this case of cellLibprof. And auto choose needed LLE is a horrible idea right now. Ultimate goal is to completely not require LLE and have 100% functional HLE. Also, we're still somewhat early into development, so user friendliness and such is currently not a priority. RE: Shaun White Snowboarding [NPEB01173] - notq - 01-13-2016 Thanks for the explanation. |