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LittleBigPlanet [NPUA80472] - Printable Version

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+----- Thread: LittleBigPlanet [NPUA80472] (/showthread.php?tid=165702)



LittleBigPlanet [NPUA80472] - BlackDaemon - 08-18-2014

Shows some texture in RSX debugger.


LittleBigPlanet [NPUA80472] - ssshadow - 12-16-2014

Black screen with fps, shows texture in rsx debugger.

Log: http://pastebin.com/G4sauaeH

Screenshot:
   


RE: LittleBigPlanet [NPUA80472] - Kilowog01 - 10-13-2016

Look what I got here boys.


RE: LittleBigPlanet [NPUA80472] - ssshadow - 10-13-2016

(10-13-2016, 07:17 PM)Kilowog01 Wrote: Look what I got here boys.

LLE libsre and those TODO: cellSpurs* will disappear.

libsre and libspurs_jq should always be used for every game.


RE: LittleBigPlanet [NPUA80472] - Kilowog01 - 10-13-2016

(10-13-2016, 07:45 PM)ssshadow Wrote:
(10-13-2016, 07:17 PM)Kilowog01 Wrote: Look what I got here boys.

LLE libsre and those TODO: cellSpurs* will disappear.

libsre and libspurs_jq should always be used for every game.
The problem is that with it enabled I could not see this screen. I updated the rpcs3 and now everything seems ok with it.


RE: LittleBigPlanet [NPUA80472] - Kilowog01 - 02-23-2017

rpcs3-v0.0.1-2017-02-23-1700dc12_win64
Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2
Core:
Hook static functions: false
Load liblv2.sprx only: false
Load libraries:
- libio.prx (It makes everything darker)
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libsysutil_np.prx(It makes everything reddish)

These are requested in the logs but cause runtime_error
- libhttp.prx
- libssl.prx
- libsysutil_np2.prx
- libsysutil_np_trophy.prx
- libsysutil_userinfo.prx
- libnet.prx


PPU Decoder: Interpreter (fast)
PPU Threads: 2
SPU Decoder: Recompiler (ASMJIT)
Video:
Adapter: NVIDIA GeForce GTX 1080
Renderer: OpenGL
Resolution: 1280x720

LOG: https://mega.nz/#!TF1WmYiQ!bReqH8WfbHZDtVIQSBY_3Yj4oW-DCaA40L1_HxJyJy4

Adding these two issues to the fonts and square icons, is not it time for a report on github?


RE: LittleBigPlanet [NPUA80472] - ssshadow - 02-24-2017

KD-11 talked about the font issue on Discord, known unimplemented stuff.