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/inc/class_parser.php 1640 postParser->mycode_parse_video
[PHP] postParser->mycode_parse_video_callback
/inc/class_parser.php 513 preg_replace_callback
/inc/class_parser.php 228 postParser->parse_mycode
/printthread.php 203 postParser->parse_message
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EmuNewz Network
Tom Clancy's Splinter Cell HD [NPEB00527] - Printable Version

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+----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195)
+----- Thread: Tom Clancy's Splinter Cell HD [NPEB00527] (/showthread.php?tid=167459)



Tom Clancy's Splinter Cell HD [NPEB00527] - BlackDaemon - 02-08-2015

Shows a few intros and loading screen.


RE: Tom Clancy's Splinter Cell HD [NPEB00527] - leon112211 - 02-08-2015

Thats cool


RE: Tom Clancy's Splinter Cell HD [NPEB00527] - notq - 02-09-2015

It says

Code:
E {PPU[22] Thread (RenderingThread)[0x007ad010]} EDAT: D:/rpcs3/PPU Jit/rpcs3-4ba915b-windows-x86-64/dev_hdd0/game/NPEB00527/USRDIR/Data_SC/System/BinkPS3SPU.spu.self has invalid NPD header or already decrypted.
E {PPU[22] Thread (RenderingThread)[0x00358e38]} sys_spu error: sys_spu_image_open error: '/dev_hdd0/game/NPEB00527/USRDIR/Data_SC/System/BinkPS3SPU.spu.self' is encrypted! Decrypt SELF and try again.



RE: Tom Clancy's Splinter Cell HD [NPEB00527] - ssshadow - 02-09-2015

(02-09-2015, 08:38 AM)notq Wrote: It says

Code:
E {PPU[22] Thread (RenderingThread)[0x007ad010]} EDAT: D:/rpcs3/PPU Jit/rpcs3-4ba915b-windows-x86-64/dev_hdd0/game/NPEB00527/USRDIR/Data_SC/System/BinkPS3SPU.spu.self has invalid NPD header or already decrypted.
E {PPU[22] Thread (RenderingThread)[0x00358e38]} sys_spu error: sys_spu_image_open error: '/dev_hdd0/game/NPEB00527/USRDIR/Data_SC/System/BinkPS3SPU.spu.self' is encrypted! Decrypt SELF and try again.

Yeah, it literally says "Decrypt the SELF". Guess what the next step is?


RE: Tom Clancy's Splinter Cell HD [NPEB00527] - notq - 02-09-2015

(02-09-2015, 12:35 PM)ssshadow Wrote:
(02-09-2015, 08:38 AM)notq Wrote: It says

Code:
E {PPU[22] Thread (RenderingThread)[0x007ad010]} EDAT: D:/rpcs3/PPU Jit/rpcs3-4ba915b-windows-x86-64/dev_hdd0/game/NPEB00527/USRDIR/Data_SC/System/BinkPS3SPU.spu.self has invalid NPD header or already decrypted.
E {PPU[22] Thread (RenderingThread)[0x00358e38]} sys_spu error: sys_spu_image_open error: '/dev_hdd0/game/NPEB00527/USRDIR/Data_SC/System/BinkPS3SPU.spu.self' is encrypted! Decrypt SELF and try again.

Yeah, it literally says "Decrypt the SELF". Guess what the next step is?

No, but you could give some advice. I saw this http://www.emunewz.net/forum/showthread.php?tid=163024 but it is for EDAT, i don't have a clue what i need to do with SELF files!


RE: Tom Clancy's Splinter Cell HD [NPEB00527] - BlackDaemon - 02-09-2015

To decrypt self/sprx manually you need to use "scetool".


RE: Tom Clancy's Splinter Cell HD [NPEB00527] - Yagami Light9 - 07-21-2017



Build: v0.0.3-5366 / a823b62d

[CPU]
*PPU Decoder:
-Recompiler (LLVM)
*SPU Decoder:
Recompiler (ASMJIT)

*Additional Settings:
-Lower SPU thread priority

*Firmware Settings:
-Automatically load required libraries

[GPU]
*Renderer:
-OpenGL
*Aspect Ratio:
-16:9
*Framelimit:
-Off

*Additional Settings:
-Invalidate Cache Every Frame
-Use GPU texture scaling
-Stretch To Display Area

*Resolution:
-1280x720

[Audio]
-XAudio2
-Downmix to Stereo

[Config.yml]
-Preferred SPU Threads: 2
-SPU delay penalty: 3
-SPU loop detection: true


RE: Tom Clancy's Splinter Cell HD [NPEB00527] - ssshadow - 07-21-2017

Moving to playable