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Tom Clancy's Splinter Cell HD [NPEB00527] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Tom Clancy's Splinter Cell HD [NPEB00527] (/showthread.php?tid=167459) |
Tom Clancy's Splinter Cell HD [NPEB00527] - BlackDaemon - 02-08-2015 Shows a few intros and loading screen. RE: Tom Clancy's Splinter Cell HD [NPEB00527] - leon112211 - 02-08-2015 Thats cool RE: Tom Clancy's Splinter Cell HD [NPEB00527] - notq - 02-09-2015 It says Code: E {PPU[22] Thread (RenderingThread)[0x007ad010]} EDAT: D:/rpcs3/PPU Jit/rpcs3-4ba915b-windows-x86-64/dev_hdd0/game/NPEB00527/USRDIR/Data_SC/System/BinkPS3SPU.spu.self has invalid NPD header or already decrypted. RE: Tom Clancy's Splinter Cell HD [NPEB00527] - ssshadow - 02-09-2015 (02-09-2015, 08:38 AM)notq Wrote: It says Yeah, it literally says "Decrypt the SELF". Guess what the next step is? RE: Tom Clancy's Splinter Cell HD [NPEB00527] - notq - 02-09-2015 (02-09-2015, 12:35 PM)ssshadow Wrote:(02-09-2015, 08:38 AM)notq Wrote: It says No, but you could give some advice. I saw this http://www.emunewz.net/forum/showthread.php?tid=163024 but it is for EDAT, i don't have a clue what i need to do with SELF files! RE: Tom Clancy's Splinter Cell HD [NPEB00527] - BlackDaemon - 02-09-2015 To decrypt self/sprx manually you need to use "scetool". RE: Tom Clancy's Splinter Cell HD [NPEB00527] - Yagami Light9 - 07-21-2017 Build: v0.0.3-5366 / a823b62d [CPU] *PPU Decoder: -Recompiler (LLVM) *SPU Decoder: Recompiler (ASMJIT) *Additional Settings: -Lower SPU thread priority *Firmware Settings: -Automatically load required libraries [GPU] *Renderer: -OpenGL *Aspect Ratio: -16:9 *Framelimit: -Off *Additional Settings: -Invalidate Cache Every Frame -Use GPU texture scaling -Stretch To Display Area *Resolution: -1280x720 [Audio] -XAudio2 -Downmix to Stereo [Config.yml] -Preferred SPU Threads: 2 -SPU delay penalty: 3 -SPU loop detection: true RE: Tom Clancy's Splinter Cell HD [NPEB00527] - ssshadow - 07-21-2017 Moving to playable |