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Shoot Many Robots [NPUB30600] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Intro (https://www.emunewz.net/forum/forumdisplay.php?fid=197) +----- Thread: Shoot Many Robots [NPUB30600] (/showthread.php?tid=169135) |
Shoot Many Robots [NPUB30600] - notq - 06-04-2015 It stops with "resume" button. Pushing many times on it with no result. RE: Shoot Many Robots [NPUB30600] - BlackDaemon - 01-11-2016 Tested on recent master build. Still shows same intro. "LoadProgram exception bypass" hack used. Requires libSre LLE'd. Code: E {rsx::thread} Unimplemented TEX_SRB instruction: UPB RE: Shoot Many Robots [NPUB30600] - tambre - 01-11-2016 (01-11-2016, 08:20 AM)BlackDaemon Wrote: Tested on recent master build. Still shows same intro. "LoadProgram exception bypass" hack used. Requires libSre LLE'd. SampleLevel shader command is used by the very recently implemented texture lod command. You should probably open an issue for that, to let vlj know about that. RE: Shoot Many Robots [NPUB30600] - nash67 - 09-11-2017 RPCS3 v0.0.3-3-f0358f8 using opengl black screen with music and soundfx |