EmuNewz Network
Ridge Racers 2 - ULJS00080 - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191)
+--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51)
+---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54)
+----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65)
+----- Thread: Ridge Racers 2 - ULJS00080 (/showthread.php?tid=170751)



Ridge Racers 2 - ULJS00080 - DragonNeos - 08-04-2015

This game was tested with revision a7dcb95. The External Software Renderer doesn't show certain textures correctly during races. During a race, an image will appear on the lower left corner which displays the amount of time the opponent is ahead of the driver by in the format of minute, second, and millisecond (1st Screenshot - OpenGL, 2nd Screenshot - External Software Renderer).


RE: Ridge Racers 2 - ULJS00080 - gid15 - 08-05-2015

(08-04-2015, 07:45 AM)DragonNeos Wrote: The External Software Renderer doesn't show certain textures correctly during races. During a race, an image will appear on the lower left corner which displays the amount of time the driver is ahead of the opponent by in the format of minute, second, and millisecond (1st Screenshot - OpenGL, 2nd Screenshot - External Software Renderer).
This might be fixed in the external software renderer 2262f3f (not yet available under the Live Downloads).


RE: Ridge Racers 2 - ULJS00080 - DragonNeos - 08-08-2015

The lower left image issue is fixed on External Software Renderer revision 2262f3f. Another issue that occurs while using the software renderer is that whenever the car is performing an action that may cause the tires to screech (drifting or colliding into another vehicle), the screen gets filled with tire sparks (2nd Screenshot).