Auto builds not updating. - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Support & Issue Reporting (https://www.emunewz.net/forum/forumdisplay.php?fid=163) +---- Thread: Auto builds not updating. (/showthread.php?tid=170857) |
Auto builds not updating. - Chaoscode - 08-12-2015 I can not install vs2015 yet and 2013 no longer builds. Can I get the auto updater fixed so I can test my games? Thanks guys. RE: Auto builds not updating. - flashmozzg - 08-12-2015 (08-12-2015, 11:56 AM)Chaoscode Wrote: I can not install vs2015 yet and 2013 no longer builds. Can I get the auto updater fixed so I can test my games? Thanks guys. You can download build from appveyor CI. Go to https://ci.appveyor.com/project/rpcs3/rpcs3/branch/master choose wanted commit and download zip from artifacts tab. It's without llvm for now. RE: Auto builds not updating. - Bigpet - 08-13-2015 If you need the llvm ones you can get them here: https://github.com/bigpet/rpcs3/releases RE: Auto builds not updating. - ps0ne - 08-29-2015 Hi Bigpet, yor build defaults to dx12. i get error when running in win7. Is it possible to release with ogl backend? RE: Auto builds not updating. - vlj - 08-29-2015 What is the error? Normally rpcs3 should work on win 7 I think dx12 built, since there is a run time detection in theory. RE: Auto builds not updating. - ps0ne - 08-29-2015 OK. First after starting the program, message error appears that D3DCOMPILER_47.dll cannot be found. I've read on internet, that this dll is part of win 8 library. So i switched to my win 8 installation. So, when i run emulator on this system, different error appears. IIRC something that: (...) D3D11On12CreateDevice could not be located in exe. I cannot remeber excatly, i might check again tommorrow. But for sure its about D3D11On12CreateDevice. RE: Auto builds not updating. - flashmozzg - 08-30-2015 (08-29-2015, 11:19 PM)ps0ne Wrote: OK. First after starting the program, message error appears that D3DCOMPILER_47.dll cannot be found. I've read on internet, that this dll is part of win 8 library. So i switched to my win 8 installation. So, when i run emulator on this system, different error appears. IIRC something that: (...) D3D11On12CreateDevice could not be located in exe. I cannot remeber excatly, i might check again tommorrow. But for sure its about D3D11On12CreateDevice. Well DX12 version probably wouldn't run on 7/8.1 because it needs DX12. Try LLVM version (fro example from appveyour artifacts) and report. RE: Auto builds not updating. - ps0ne - 08-30-2015 Thanks for hint flashmozzg. However this is what you mentioned earlier, but i hadnt knew how to download package. Now i mangaed with this. Appveyor build downloaded and works with LLVM. Confirmed. Its easier to test games, cause llvm is -usually- faster than recompiler. RE: Auto builds not updating. - flashmozzg - 08-31-2015 (08-30-2015, 09:13 PM)ps0ne Wrote: Thanks for hint flashmozzg. However this is what you mentioned earlier, but i hadnt knew how to download package. Now i mangaed with this. Appveyor build downloaded and works with LLVM. Confirmed. Its easier to test games, cause llvm is -usually- faster than recompiler. You mean interpreter (llvm is recompiler) =). Anyway, here is the direct link to the last appveyor build artifact page if anyone searches for it: https://ci.appveyor.com/project/rpcs3/rpcs3/branch/master/artifacts |