Hero City 2 [HCTW00000] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Homebrew Games (https://www.emunewz.net/forum/forumdisplay.php?fid=165) +----- Forum: RPCS3 - Homebrew - Intro (https://www.emunewz.net/forum/forumdisplay.php?fid=169) +----- Thread: Hero City 2 [HCTW00000] (/showthread.php?tid=173505) |
Hero City 2 [HCTW00000] - ps0ne - 12-01-2015 Are these some 3d objects? RE: Hero City 2 - tambre - 12-01-2015 (12-01-2015, 04:29 AM)ps0ne Wrote: Are these some 3d objects? What renderer? Also, please always include the game's ID in the title. RE: Hero City 2 [HCTW00000] - Ekaseo - 12-01-2015 (12-01-2015, 05:34 AM)tambre Wrote:(12-01-2015, 04:29 AM)ps0ne Wrote: Are these some 3d objects? it must be dx12, opengl is very broken right now and the scaling is wrong too, it could not display this. RE: Hero City 2 [HCTW00000] - ps0ne - 12-01-2015 Thanks Tambre for the ID. Ekaseo - it is Opengl renderer. Generally speaking, i see no reason why would this backend be dropped. Im sure it can be polished to work at similar level than other apis, maybe just slower in execution. Did vlj already finish transferring code from dx12 to rsx-common at all? RE: Hero City 2 [HCTW00000] - tambre - 12-02-2015 (12-01-2015, 09:10 PM)ps0ne Wrote: Thanks Tambre for the ID. I see no reason for keeping the OpenGL, as it's faster and better successor Vulkan (which also might be better than DX12) should be coming out this month. A lot of the code has already been transfared to common files for RSX, AFAIK. RE: Hero City 2 [HCTW00000] - ps0ne - 07-24-2016 just for fun |