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To Aru Kagaku no Railgun [JAP] - ULJS00354 - Printable Version

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+----- Thread: To Aru Kagaku no Railgun [JAP] - ULJS00354 (/showthread.php?tid=17384)

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To Aru Kagaku no Railgun [JAP] - ULJS00354 - zaeraal2 - 12-11-2011

(JAP name - とある科学の超電磁砲)
   
The same problems as in To Aru Majutsu no Index

- there are no graphics, everything is black
- however the game is "playable": you can start game, get past dialogues and menus and maybe even finish it (if battles work, didn't get that far)

- and there are only sounds from dialogues and "menu clicks"
BUT:
- after enabling "media engine" the intro and in-game videos start working (with no sound, though "exctract media files to tmp folder" option does not extract ingame videos, only intro videos)
- and after enabling "sonicstage" bg music and sound in videos will start working too

The only warning log gives is this:
Quote:sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
Added log into attachment

.html   log.html (Size: 51.12 KB / Downloads: 177)
(stopped the log after I got to "black" menu screen, if it is necessary, I will increase the log detail to maximum and upload that too)


RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - gbone - 12-20-2011

so it's the same ..huh?

trying newest version.. do not work either. Are you using AMD card? or nvidia?



RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - zaeraal2 - 12-21-2011

My graphic card - NVIDIA GeForce GT240 (1GB)
And yeah, build 2413 and no change.


RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - rgm79 - 12-22-2011

I've try to get some graphics
[Image: t0uaS.png]
left one is title
right one is in game


RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - kytoxid - 12-31-2011

I took a bit of time to look into this; it appears that the entire GE renders just a black screen for some reason in here. The only things that are displayed properly are the graphics that don't use the GE at all.

rgm79: I haven't been able to replicate the effect you got; how did you get that?


RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - vmftm12 - 12-31-2011

Video settings during the game


RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - rgm79 - 01-01-2012

(12-31-2011, 11:04 AM)kytoxid Wrote: rgm79: I haven't been able to replicate the effect you got; how did you get that?
go to 3d model viewer mode(in blask blind situation)
set jpcsp video configuration "enable the shader implementation xxxx",

the jpcsp screen would be crash or glitch
leave the 3d model viewer mode ,the game graphic will be mapping to crash 3d polygon


RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - rgm79 - 01-01-2012

well , that 's funny .
will crash only with amd/ati cards.
I just tested with NV card ,but nothing happened ... LOL



RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - bugmenot - 01-01-2012

What model is your ATI card and which driver version you're using it on?


RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - kytoxid - 01-01-2012

Aha. I got it. A New Year's present?

The vertices here are at z = 100000 instead of z = 0 for some reason. This leads me to believe that there's some upper-limit z value, past which z is reset to 0. (similar to how z is set to 0 for negative z)

Changing VertexInfo.java:542 to:

Code:
if ((z < 0) || (z == 100000)) {

made the game run perfectly (pretty much) at 60 FPS.

Here's a picture as proof.