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Outland [NPEB00463] - Printable Version

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+----- Thread: Outland [NPEB00463] (/showthread.php?tid=173923)



Outland [NPEB00463] - BlackDaemon - 01-10-2016

Tested on recent master build. With OGL it's possible to go ingame, but works very unstable, and often crashes on loading screen. Requires libSre LLE'd.


RE: Outland [NPEB00463] - BlackDaemon - 02-20-2017

Tested on recent master build v0.0.1-22c0f0d6 (PR #2405). Graphics improved, but still has some glitches and works unstable. One of game threads crashes
Code:
F {SPU[0x2000005] Thread (FMOD) [0x136cc]} class std::runtime_error thrown: Unknown/Illegal instruction (0x393b8a35)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx



RE: Outland [NPEB00463] - digitaldude - 05-27-2017

rpcs3-v0.0.2-2017-05-22-5f38098a_win64

It's pretty stable now. Need constant 60fps for good sound quality. Playable.