Payday: The Heist [NPUA30073] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Payday: The Heist [NPUA30073] (/showthread.php?tid=173925) |
Payday: The Heist [NPUA30073] - BlackDaemon - 01-10-2016 Tested on recent master build. Stuck after show a few intros. Requires libSre and SpursJq LLE'd. Code: E {SPU[0x49] Thread (spurs1CellSpursKernel0)[0x03414]} Exception: Unknown/illegal channel (ch=2 [$SPU_WrEventAck], value=0x20) RE: Payday: The Heist [NPUA30073] - BlackDaemon - 02-13-2017 Tested on recent master build v0.0.1-acd9d6ff (PR #2375). Shows menus, but crashes on shaders at level loading Code: E {rsx::thread} RSX: Failed to compile shader: 0(98) : error C1115: unable to find compatible overloaded function "textureGrad(sampler2D, vec3, float, float)" LLE used Code: - libac3dec.sprx RE: Payday: The Heist [NPUA30073] - digitaldude - 03-13-2017 Goes Ingame before crashing when you get to first objective point. |