PixelJunk Eden [NPUA80160] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Intro (https://www.emunewz.net/forum/forumdisplay.php?fid=197) +----- Thread: PixelJunk Eden [NPUA80160] (/showthread.php?tid=173928) |
PixelJunk Eden [NPUA80160] - BlackDaemon - 01-10-2016 Tested on recent master build. Stuck after few intros. Requires libSre and JpgDec LLE'd. RE: PixelJunk Eden [NPUA80160] - BlackDaemon - 02-13-2017 Tested on recent master build v0.0.1-acd9d6ff (PR #2375). Goes further, one of Spurs threads crashes on autosave screen. Code: F {SPU[0x2000007] Thread (CellSpursKernel0)} class std::runtime_error thrown: Unknown/illegal channel (ch=21 [$MFC_Cmd]) LLE used Code: - libac3dec.sprx |