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Poker Night at the Inventory 2 [NPUB31210] - Printable Version

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+----- Thread: Poker Night at the Inventory 2 [NPUB31210] (/showthread.php?tid=173933)



Poker Night at the Inventory 2 [NPUB31210] - BlackDaemon - 01-10-2016

Tested on recent master build. Shows some broken graphics after intro. Requires libSre LLE'd.
Code:
E {SPU[0x69] Thread (CellSpursKernel4)[0x1acb8]} Exception: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file Emu\Cell\SPUThread.cpp:1418, in function SPUThread::stop_and_signal)
Please report this to the developers.
E {PPU Thread[0x1] (main_thread)[0x00a208b0]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {rsx::thread} Unknown/illegal instruction: 0x3f (forced unit 0)



RE: Poker Night at the Inventory 2 [NPUB31210] - digitaldude - 05-09-2017

rpcs3-v0.0.2-2017-04-30-28456170_win64

Goes ingame.


RE: Poker Night at the Inventory 2 [NPUB31210] - ssshadow - 05-09-2017

Moving to ingame


RE: Poker Night at the Inventory 2 [NPUB31210] - digitaldude - 07-28-2017

rpcs3-v0.0.3-2017-07-27-52b8b06b_win64


It's at a playable fps. Playable.


RE: Poker Night at the Inventory 2 [NPUB31210] - Annie - 07-28-2017

Needs retesting after lle-gcm is merged


RE: Poker Night at the Inventory 2 [NPUB31210] - digitaldude - 07-28-2017

rpcs3-v0.0.3-2017-07-28-9a1a7dd5_win64

It works without gcm. Here is with a master build, no changes still playable.