Gladiator VS [BLJM60398] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Intro (https://www.emunewz.net/forum/forumdisplay.php?fid=197) +----- Thread: Gladiator VS [BLJM60398] (/showthread.php?tid=173992) |
Gladiator VS [BLJM60398] - BlackDaemon - 01-13-2016 Tested on recent master build. Shows screen with broken graphics and crashes on video playback. Requires libSre and Sail LLE'd. Code: E {PPU Thread[0x866] (_libsail-control)[0x00d9233c]} cellPamf TODO: cellPamfReaderInitialize(): verification RE: Gladiator VS [BLJM60398] - BlackDaemon - 02-01-2017 Tested on modified build v0.0.1-35b7cf4 (PR #2309). One of game threads crashes on main menu, but you could see next screen, if press Resume. Code: F {SPU[0x2000005] Thread (FMOD)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty) Requires minor hack in cellSysutilAvc2.cpp replace Code: fmt::throw_exception("Unimplemented" HERE); Code: UNIMPLEMENTED_FUNC(cellSysutilAvc2); return CELL_OK; LLE used Code: - libac3dec.prx |