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Hyperdimension Neptunia Victory [BLUS31150] - Printable Version

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+----- Thread: Hyperdimension Neptunia Victory [BLUS31150] (/showthread.php?tid=173995)



Hyperdimension Neptunia Victory [BLUS31150] - BlackDaemon - 01-14-2016

Tested on recent master build. Shows some UI graphics. Requires libSre, SpursJq and L10n LLE'd.


RE: Hyperdimension Neptunia Victory [BLUS31150] - BlackDaemon - 02-01-2017

Tested on recent master build v0.0.1-35b7cf4 (PR #2309). Crashes on loading screen after broken dialog/intro.
Code:
E {rsx::thread} RSX: Unknown/illegal instruction: 0x3f (forced unit 0)
E {rsx::thread} RSX: Unknown/illegal instruction: 0x61 (forced unit 0)
E {rsx::thread} RSX: Failed to compile shader: 0(265) : error C0000: syntax error, unexpected '{', expecting ',' or ';' at token "{"
0(267) : error C1038: declaration of "h2" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying h2
0(122) : error C1004: in and out can't be used on local variable "h2"
0(268) : error C1038: declaration of "h6" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying h6
0(122) : error C1004: in and out can't be used on local variable "h6"
0(269) : error C1038: declaration of "r0" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying r0
0(122) : error C1004: in and out can't be used on local variable "r0"
0(270) : error C1038: declaration of "r1" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying r1
0(122) : error C1004: in and out can't be used on local variable "r1"
0(271) : error C1038: declaration of "r2" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying r2
0(122) : error C1004: in and out can't be used on local variable "r2"
0(272) : error C1038: declaration of "r3" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying r3
0(122) : error C1004: in and out can't be used on local variable "r3"
0(273) : error C1038: declaration of "r4" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying r4
0(122) : error C1004: in and out can't be used on local variable "r4"

F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment info
-------------
0(265) : error C0000: syntax error, unexpected '{', expecting ',' or ';' at token "{"
0(267) : error C1038: declaration of "h2" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying h2
0(122) : error C1004: in and out can't be used on local variable "h2"
0(268) : error C1038: declaration of "h6" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying h6
0(122) : error C1004: in and out can't be used on local variable "h6"
0(269) : error C1038: declaration of "r0" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying r0
0(122) : error C1004: in and out can't be used on local variable "r0"
0(270) : error C1038: declaration of "r1" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying r1
0(122) : error C1004: in and out can't be used on local variable "r1"
0(271) : error C1038: declaration of "r2" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying r2
0(122) : error C1004: in and out can't be used on local variable "r2"
0(272) : error C1038: declaration of "r3" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying r3
0(122) : error C1004: in and out can't be used on local variable "r3"
0(273) : error C1038: declaration of "r4" conflicts with previous declaration at 0(122)
0(122) : error C5060: inout can't be used with non-varying r4
0(122) : error C1004: in and out can't be used on local variable "r4"
(0) : error C2003: incompatible options for link
'

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx



RE: Hyperdimension Neptunia Victory [BLUS31150] - saminadare - 03-29-2017

This game goes ingame now.
Version : rpcs3-v0.0.2-2017-03-27-cec75e85_win64