EmuNewz Network
Wizardry Labyrinth of Lost Souls [NPUB30452] - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47)
+--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172)
+---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193)
+----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196)
+----- Thread: Wizardry Labyrinth of Lost Souls [NPUB30452] (/showthread.php?tid=174309)



Wizardry Labyrinth of Lost Souls [NPUB30452] - Annie - 02-28-2016

Using latest master as of now from https://github.com/RPCS3/rpcs3/commit/0e5c54709d7fa2a76b8944ca999b5b28a722be31 (AppVeyor's build)

PPU Interpreter 1
SPU Interpreter 1
DirectX 12 / OpenGL
OpenAL / XAudio2

LLE:
cell_Sre

   

Crashes with:
Code:
{rsx::thread} Exception: HRESULT = The parameter is incorrect.
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12GSRender.cpp:477, in function D3D12GSRender::flip)

With OpenGL it crashes the emulator, StackTrace needs to be obtained using a debugger.

Log:
.zip   RPCS3.zip (Size: 22.73 KB / Downloads: 250)

PS: http://www.emunewz.net/forum/showthread.php?tid=158590 This topic is wrong. Indicates same GameID but shows a different game?


RE: Wizardry Labyrinth of Lost Souls [NPUB30452] - digitaldude - 03-15-2017

Goes ingame now and saves/loads too, maybe playable but there seem some graphic glitches..