The Legend of Heroes: Trails of Cold Steel [BLUS31572] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: The Legend of Heroes: Trails of Cold Steel [BLUS31572] (/showthread.php?tid=174368) |
The Legend of Heroes: Trails of Cold Steel [BLUS31572] - M[u]ddy - 03-13-2016 Settings: PPU LLVM SPU ASMJIT Any renderer, but OpenGL has been extensively tested already. DX12 and Vulkan probably also work just fine but may be slower... Use GPU Texture Scaling. Check out this video by user Blast Processing: RE: Trails of Cold Steel [BLUS31572] - Annie - 03-13-2016 Try not to LLE pngDec as it got HLE implemented earlier on this year Also, you're using an old build (from https://github.com/RPCS3/rpcs3/commit/dd233c9f385379ba3d665efab70fad3f8be46732) RE: Trails of Cold Steel [BLUS31572] - M[u]ddy - 03-13-2016 (03-13-2016, 05:05 PM)Annie Wrote: Try not to LLE pngDec as it got HLE implemented earlier on this yearThanks, I updated the first post. RE: Trails of Cold Steel [BLUS31572] - Annie - 03-13-2016 You crashed with Code: ·F {rsx::thread} Exception: HRESULT = Falscher Parameter. Which you can solve by turning off Write/Read Color/Depth buffers. According to the log, they are turned on Code: [rsx/opengl] RE: Trails of Cold Steel [BLUS31572] - M[u]ddy - 03-13-2016 Now the installation of the game files seems to work at first. After the installation the loading screen animation doesn't freeze, but the game doesn't continue. When you try to start the game again, it tries to install the files again. I looked on my real PS3s HDD and noticed that rpcs3 puts them in the wrong folder. It puts them in 'dev_hdd0\game\NPUB31759' instead of 'dev_hdd0\game\NPUB31759_INSTALL'. After changing the name of the folder it doesn't try to install them again, but still doesn't continue. RE: Trails of Cold Steel [BLUS31572] - M[u]ddy - 03-31-2016 I got into the game with two additional LLE modules: -cellSailAvi_Library v1.1 -> Company logo videos work. Intro crashes. -libvdec_Library v1.1 -> Turn all videos black and mute, but prevents crash. Other than that, everything 3D stays black. Music doesn't play, but voices and sound effects work. When trying to save, the emulation freezes. RE: Trails of Cold Steel [BLUS31572] - ssshadow - 02-12-2017 Another PhyreEngine game that hangs after a while. All 3D is completely missing, audio cuts out forever after a few seconds, and you have to hide the movie folder or it will crash regardless of LLE modules used. Load libraries: - libac3dec.prx - libac3dec2.prx - libadec.prx - libat3dec.prx - libatrac3plus.prx - libatxdec.prx - libdmux.prx - libdmuxpamf.prx - libfont.prx - libfontFT.prx - libfreetype.prx - libl10n.prx - libpamf.prx - libresc.prx - librtc.prx - libsail.prx - libsail_avi.prx - libsail_rec.prx - libspurs_jq.prx - libsre.prx - libvdec.prx Log trails.7z (Size: 100.7 KB / Downloads: 235) Screenshots RE: Trails of Cold Steel [BLUS31572] - blastprocessing - 03-21-2017 This game goes in-game now. RE: Trails of Cold Steel [BLUS31572] - ssshadow - 03-23-2017 When the kd-11 stuff is merged this will be playable. Yes save/load works. Settings: PPU LLVM SPU ASMJIT Any renderer, but OpenGL has been extensively tested already. DX12 and Vulkan probably also work just fine and may be faster. One bug workaround is necessary. Open config.yml and change Code: Use LLVM CPU: !<!> "" Code: Use LLVM CPU: !<!> "sandybridge" Check out this video by user Blast Processing: Moving to playable already so I don't forget. Technically it already is on a very fast CPU anyway. RE: The Legend of Heroes: Trails of Cold Steel [BLUS31572] - jazjaz36 - 03-24-2017 (03-23-2017, 02:15 PM)ssshadow Wrote: When the kd-11 stuff is merged this will be playable. Yes save/load works. Sorry for sounding stupid, but what's kd-11? I assume that this is playable with the latest build? And what exactly are the LLE modules that need to be activated? |