Virtua Fighter 5 [BLJM60016] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Loadable (https://www.emunewz.net/forum/forumdisplay.php?fid=198) +----- Thread: Virtua Fighter 5 [BLJM60016] (/showthread.php?tid=174494) |
Virtua Fighter 5 [BLJM60016] - Darkriot - 04-30-2016 Black screen, 0 fps (sometimes can be 5-8 fps). Maybe someone can fix this in near future: Quote:·F {PPU[0x5] Thread (main_thread) [0x005cc5b8]} class std::runtime_error thrown: cellMsgDialogOpen(): It was tested with: Quote:Vulkan and OpenGL LLE's plugins: Quote:libfiber.prx Log: http://rghost.ru/6ryvNL45v RE: Virtua Fighter 5 [BLJM60016] - Darkriot - 07-29-2017 I found a build that broke the loading (loading until cellMsgDialog) This commit - https://github.com/RPCS3/rpcs3/commit/215761dde552034faedfdd0abe9498801c430d1d (7 jun 2016). P.S. I don't know, could this commit do worse or conversely better, but this doesn't show Black screen with fps and SPU loading anymore. And...should I post this on github issues ? RE: Virtua Fighter 5 [BLJM60016] - Darkriot - 08-01-2017 Github issue opened - https://github.com/RPCS3/rpcs3/issues/3126 Waiting for developer answers/fix. |