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Worms Ultimate Mayhem [NPEB00505] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Worms Ultimate Mayhem [NPEB00505] (/showthread.php?tid=174586) Pages:
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Worms Ultimate Mayhem [NPEB00505] - BlackDaemon - 01-11-2016 Shows intro on recent master build. Requires .edat files decrypted and libSre LLE'd. Worms Ultimate Mayhem [NPEB00505] - MarioSonic2987 - 06-21-2016 The game reaches to menu. Some particles are flashing and polygons are misshapen. There is no sound. Settings: Core PPU: Interpreter (precise) SPU: Interpreter (precise) LLE Module: CellRtc, CellSre (this isn't necessary) Graphics - Vulkan (In DX12, worm's polygons are flashing. In OpenGL, black screen in menu.) - 1280x720 (This game also supports 1920x1080) - Auto (Frame limit) - VSync On - 16:9 Sound - XAudio2 https://github.com/RPCS3/rpcs3/issues/1808 RE: Worms Ultimate Mayhem [NPEB00505] - Darkriot - 06-21-2016 can you please decrease your images and put they in attachments? Because they are too big :< RE: Worms Ultimate Mayhem [NPEB00505] - MarioSonic2987 - 06-21-2016 Corrected. RE: Worms Ultimate Mayhem [NPEB00505] - MarioSonic2987 - 07-17-2016 In the latest test build, it goes ingame in Vulkan, with the polygons messed up and no shadows. This game should be moved in Half-Playable State. Save works perfectly. RE: Worms Ultimate Mayhem [NPEB00505] - Annie - 07-17-2016 Moved from Intro to Half-Playable RE: Worms Ultimate Mayhem [NPEB00505] - jacky400 - 07-18-2016 I can see the build above used to go-ingame is from the Lwmutex/Lwcond regression test build instead of our master build. [raven02] RE: Worms Ultimate Mayhem [NPEB00505] - MarioSonic2987 - 07-18-2016 In PR #1934, it's the same. RE: Worms Ultimate Mayhem [NPEB00505] - jacky400 - 07-18-2016 Alright .That's ok. [raven02] RE: Worms Ultimate Mayhem [NPEB00505] - MarioSonic2987 - 07-18-2016 Tested in PR #1931. In OpenGL and DX12, the shadows are working. In OpenGL, the shadows are more pixelated than DX12. Sometimes, the polygons are distorted too much. In Vulkan, shadows are acting in a weird way. |