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EmuNewz Network
Worms Ultimate Mayhem [NPEB00505] - Printable Version

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+----- Thread: Worms Ultimate Mayhem [NPEB00505] (/showthread.php?tid=174586)

Pages: 1 2


Worms Ultimate Mayhem [NPEB00505] - BlackDaemon - 01-11-2016

Shows intro on recent master build. Requires .edat files decrypted and libSre LLE'd.


Worms Ultimate Mayhem [NPEB00505] - MarioSonic2987 - 06-21-2016

The game reaches to menu. Some particles are flashing and polygons are
misshapen. There is no sound.

Settings:

Core

PPU: Interpreter (precise)
SPU: Interpreter (precise)
LLE Module: CellRtc, CellSre (this isn't necessary)

Graphics

- Vulkan (In DX12, worm's polygons are flashing. In OpenGL, black screen in menu.)

- 1280x720 (This game also supports 1920x1080)

- Auto (Frame limit)

- VSync On

- 16:9

Sound

- XAudio2

https://github.com/RPCS3/rpcs3/issues/1808


RE: Worms Ultimate Mayhem [NPEB00505] - Darkriot - 06-21-2016

can you please decrease your images and put they in attachments? Because they are too big :<


RE: Worms Ultimate Mayhem [NPEB00505] - MarioSonic2987 - 06-21-2016

Corrected.


RE: Worms Ultimate Mayhem [NPEB00505] - MarioSonic2987 - 07-17-2016

In the latest test build, it goes ingame in Vulkan, with the polygons messed up and no shadows. This game should be moved in Half-Playable State. Save works perfectly.


RE: Worms Ultimate Mayhem [NPEB00505] - Annie - 07-17-2016

Moved from Intro to Half-Playable


RE: Worms Ultimate Mayhem [NPEB00505] - jacky400 - 07-18-2016

I can see the build above used to go-ingame is from the Lwmutex/Lwcond regression test build instead of our master build.

[raven02]


RE: Worms Ultimate Mayhem [NPEB00505] - MarioSonic2987 - 07-18-2016

In PR #1934, it's the same.


RE: Worms Ultimate Mayhem [NPEB00505] - jacky400 - 07-18-2016

Alright .That's ok.

[raven02]


RE: Worms Ultimate Mayhem [NPEB00505] - MarioSonic2987 - 07-18-2016

Tested in PR #1931.

In OpenGL and DX12, the shadows are working. In OpenGL, the shadows are more pixelated than DX12. Sometimes, the polygons are distorted too much. In Vulkan, shadows are acting in a weird way.