Puzzlegeddon [NPUB30125] - ps0ne - 06-21-2016
Games loads menu, loop at loading first stage and continous message scenpmanager get status.
RE: Puzzlegeddon [NPUB30125] - Annie - 06-21-2016
Results (logs) obtained with the PPU Recompiler and/or the SPU Recompiler should not be reported due to them having many inaccuracies in their emulation of certain instructions.
I've also fixed the title for you.
Code: ·W {rsx::thread} RSX: Texture 92, target 0xDE1, requesting mipmap filtering without any mipmaps set!
Seems like something a dev could take a look at
RE: Puzzlegeddon [NPUB30125] - ps0ne - 06-26-2016
I have something different for dev they can look at
It is referencing to issue SPU: unknown STOP code 0x0 (Out_MBox is empty) - Tetris [NPUB30226] #1485 this issue occures in this game and Need for Speed Shift.
Code: {PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20b6c180, attr=*0xd000efa0)
{PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20b6c1b0, attr=*0xd000efa0)
{PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20b6c1e0, attr=*0xd000efa0)
{PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20b6c210, attr=*0xd000efa0)
{PPU[0xb] Thread (main_thread) [0x00a75e78]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0xd000ef00, entry=0xc9aa88, arg=0x20b09ce0, prio=300, stacksize=0xc000, flags=0x0, threadname=*0xbeca30)
{PPU[0xb] Thread (main_thread) [0x00a75e78]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0xd000ef00, param=*0xd000ee80, arg=0x20b09ce0, unk=0x0, prio=300, stacksize=0xc000, flags=0x0, threadname=*0xbeca30)
{PPU[0xb] Thread (main_thread) [0x00a75e78]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x48)
{SPU[0x3f] Thread (FMOD)} SPU: Function detected [0x21cc8-0x21ccc] (size=0x4)
{SPU[0x3f] Thread (FMOD)} class fmt::exception thrown: SPUThread::stop_and_signal(): Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1388)
{PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20b6c240, attr=*0xd000efa0)
{PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20b6c270, attr=*0xd000efa0)
{PPU[0xb] Thread (main_thread) [0x00a76a58]} cellFs: cellFsOpen(path=*0x20b78ee0, flags=0, fd=*0x20b79ac8, arg=*0x0, size=0x0) -> sys_fs_open()
{PPU[0xb] Thread (main_thread) [0x00a76a58]} sys_fs: sys_fs_open(path=*0x20b78ee0, flags=0, fd=*0x20b79ac8, mode=0, arg=*0x0, size=0x0)
{PPU[0xb] Thread (main_thread) [0x00a76a58]} sys_fs: *** path = '/dev_hdd0/game/NPUB30125/USRDIR/PS3data/sounds/master/PuzzlegeddonSoundProject.fev'
{PPU[0xb] Thread (main_thread) [0x00a76b38]} sys_fs: sys_fs_fstat(fd=8, sb=*0xd000e840)
{PPU[0x36] Thread (FMOD BGM status query thread) [0x00a763f8]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0033d30)
{PPU[0xb] Thread (main_thread) [0x00a76a58]} cellFs: cellFsOpen(path=*0x20b7a5d0, flags=0, fd=*0x20bb7e30, arg=*0x0, size=0x0) -> sys_fs_open()
{PPU[0xb] Thread (main_thread) [0x00a76a58]} sys_fs: sys_fs_open(path=*0x20b7a5d0, flags=0, fd=*0x20bb7e30, mode=0, arg=*0x0, size=0x0)
{PPU[0xb] Thread (main_thread) [0x00a76a58]} sys_fs: *** path = '/dev_hdd0/game/NPUB30125/USRDIR/PS3data/sounds/master/introsfx.fsb'
{PPU[0xb] Thread (main_thread) [0x00a76b38]} sys_fs: sys_fs_fstat(fd=9, sb=*0xd000a190)
{PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20bb8448, attr=*0xd000a8f0)
{PPU[0xb] Thread (main_thread) [0x00a779d8]} sysPrxForUser: sys_spu_image_import(img=*0xd000a390, src=0xc20e00, type=1)
{PPU[0xb] Thread (main_thread) [0x00a77998]} sysPrxForUser: sys_spu_image_close(img=*0xd000a390)
{PPU[0x36] Thread (FMOD BGM status query thread) [0x00a763f8]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0033d30)
{PPU[0x36] Thread (FMOD BGM status query thread) [0x00a763f8]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0033d30)
{PPU[0x36] Thread (FMOD BGM status query thread) [0x00a763f8]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0033d30)
{PPU[0x36] Thread (FMOD BGM status query thread) [0x00a763f8]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0033d30)
Game hangs at continuosly getbgm playback
But when i enable libaudio.sprx, then game goes furhter, same with NFS Shift.
This may be interesting.
RE: Puzzlegeddon [NPUB30125] - kd-11 - 07-02-2016
(06-21-2016, 04:50 PM)Annie Wrote: Results (logs) obtained with the PPU Recompiler and/or the SPU Recompiler should not be reported due to them having many inaccuracies in their emulation of certain instructions.
I've also fixed the title for you.
Code: ·W {rsx::thread} RSX: Texture 92, target 0xDE1, requesting mipmap filtering without any mipmaps set!
Seems like something a dev could take a look at
I'm almost certain that its the game code thats buggy in this case. Games violate specifications all the time. This error is gracefully handled so it shouldn't crash the emulator anyway.
PuzzleGeddon [NPUB30125] - aakh1361 - 01-20-2017
Game is Run And FPS is Change But Wait in Loading For Long Time
PPU :
Interpreter (precise)
SPU:
Recompiler (ASMJIT)
LLE:
LibeAudio.prx
LibFs.prx
Libl10n.prx
LibSre.Prx
Video:
OpenGL
Audio:
XAudio2
RE: PuzzleGeddon [NPUB30125] - aakh1361 - 01-29-2017
Please Merge
http://www.emunewz.net/forum/showthread.php?tid=174588&highlight=NPUB30125
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