Pixel Junk Monsters [NPJB00003] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Pixel Junk Monsters [NPJB00003] (/showthread.php?tid=174600) |
PixelJunk Monsters [NPJB00003] - ps0ne - 07-22-2014 Game shows initial texture. First picture is from display window (picture reversed), second picture is from rsx debugger (picture not reversed). Game stopped at: Code: HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate RE: PixelJunk Monsters [NPJB00003] - ps0ne - 12-19-2015 Goes in game nice LLE SRE SPURSJQ JPDEC PNGDEC FIBER SPUjit ppu 2 OGL renderer Write color buffers Pixel Junk Monsters [NPJB00003] - ps0ne - 06-28-2016 Game goes ingame, i hear the music, some texture is missing. It works with new LLVM, amazingly fast with also spujit, but then have no sound. 7zip log is with spu ppu interpreters zip log with SPUjit and PPU llvm RE: Pixel Junk Monsters [NPJB00003] - digitaldude - 08-16-2017 rpcs3-v0.0.3-2017-08-10-de5fcce1_win64 Playable. RE: Pixel Junk Monsters [NPJB00003] - ssshadow - 08-16-2017 Moving to playable. |