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Gundam Breaker 2 [BLJS10286] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Loadable (https://www.emunewz.net/forum/forumdisplay.php?fid=198) +----- Thread: Gundam Breaker 2 [BLJS10286] (/showthread.php?tid=174736) Pages:
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Gundam Breaker 2 [BLJS10286] - Solstar82 - 08-18-2016 game loads up to a black screen,i have this on the log U {PPU[0x80000000] Thread (main_thread) [0x013dd848]} cellSpurs TODO: cellSpursSetExceptionEventHandler in orange.and 6 fps this is my config http://imgur.com/a/2v4OC http://imgur.com/a/yS4AY i have an I7 with 16 gb of ram and a geforce 750 if i add lib sre i get 35v fps,but the screen is still black.no "U {PPU[0x80000000] Thread (main_thread) [0x013dd848]} cellSpurs TODO: cellSpursSetExceptionEventHandler" though LLE used libaacenc_spurs.prx libres.prx libspurs_jq.prx I edited my post,so let me know if its ok now RE: Gundam Breaker 2 [bljs10286] - Annie - 08-18-2016 Moved to Commercial Games - General Discussion until it meets the submission guidelines RE: Gundam Breaker 2 [BLJS10286] - Darkriot - 08-19-2016 i think you need libsre.sprx , this is default LLE for using. RE: Gundam Breaker 2 [BLJS10286] - Solstar82 - 08-20-2016 (08-19-2016, 11:43 PM)Darkriot Wrote: i think you need libsre.sprx , this is default LLE for using. RE: Gundam Breaker 2 [BLJS10286] - Annie - 08-20-2016 That's an unimplemented function on cellSysutilAvc2. LLE that module and librtc as well as it appeared in the log Is libaacenc_spurs really needed? RE: Gundam Breaker 2 [BLJS10286] - Solstar82 - 08-20-2016 (08-20-2016, 12:39 PM)Annie Wrote: That's an unimplemented function on cellSysutilAvc2. LLE that module and librtc as well as it appeared in the log ..so what should i do ? :\ RE: Gundam Breaker 2 [BLJS10286] - Nezarn - 08-20-2016 (08-20-2016, 02:02 PM)Solstar82 Wrote:(08-20-2016, 12:39 PM)Annie Wrote: That's an unimplemented function on cellSysutilAvc2. LLE that module and librtc as well as it appeared in the log Read, and do what Annie said? :/ RE: Gundam Breaker 2 [BLJS10286] - Solstar82 - 08-21-2016 ok tried that just now,nothing changes and still same error U {PPU[0x80000000] Thread (main_thread) [0x00a091f8]} sceNp TODO: sceNpManagerGetChatRestrictionFlag F {PPU[0x80000000] Thread (main_thread) [0x013f0444]} class std::runtime_error thrown: Function not registered (index 2977) (in file C:\rpcs3\rpcs3\Emu\Cell\PPUModule.cpp:157) RE: Gundam Breaker 2 [BLJS10286] - Solstar82 - 08-21-2016 here's the log RE: Gundam Breaker 2 [BLJS10286] - Annie - 08-21-2016 That won't go further as is then, because it still complains about missing functions on sysutil when you LLEd libsysutil_avc2 and it complains about it not being implemented if you don't LLE it. |